Since the last update I’ve been working on the following:

Extreme weather events – The weather can now enter more extreme states. Torrential rain will cause low lying areas to flood, while heatwaves lead to raging forest fires.

Torrential rain

Torrential rain

Internal animal temperatures – An animal’s internal temperature will change depending on environmental factors. For humans, the normal internal temperature range is between about 35 and 39 degrees Celsius. Above this range they will have a chance to suffer from heatstroke. Below this range their condition will get progressively worse, going from hypothermia to coma and finally death.

Basic mineral mining/scavenging  – Your tribe will have to scavenge/dig in rocky areas to obtain raw materials such as flint. I’ve only added the basic functions for this at the moment but will give the mechanic more depth in the future.

Resource extraction – Options for only extracting trees, bushes, rocks or gravel added to user interface

Assign areas for extracting resources

Assign areas for extracting resources

Traps – Two different types of traps have been implemented. Ground traps can injure limbs and snare traps can capture any animals that step on them.

Optimization – Tweaked the way tiles are drawn and added multithreading to improve performance for large maps.

Combat mode – This is the biggest addition. In the normal game mode you can only give indirect orders that your tribe will decide how to carry out. With hunting, this means the hunters will charge a target animal and start attacking it without regard for any other factors such as attack direction or other animals in the area. I’ve added Combat Mode which allows the player direct control of hunters. While in Combat Mode, the player can now order hunters to move to a position and attack. The hunter will not do anything unless ordered while in Combat Mode. This change means I can make the environment more immersive, with mechanics such as being able to hide hunters in long grass or adding line of sight for animals. The player will be able to take these factors into account, making hunting more interesting.

Combat mode

Combat mode