Not as much done last week as I was working five days, leaving only two days to release Alpha 6 and work on the game. For the week from 1 Jun to 7 Jun I’ve been working on:
Alpha 7
- Implement nomads joining your tribe event
- Nomad appearance chance based on current tribe size relative to prosperity
- Added tool tips for current weather and season in the top UI menu
- Fixed tutorial and event notifications going offscreen
- Created manager for Achievements/Goals
- Added structure for collect objects achievement
- Achievements are saved along with game
Alpha 6
- Gave most animals a waterspeed variable so they don’t get stuck in water
- Fixed when harvesting constantly switching between plants
- Progress bars now defined in XML for certain tasks
- Fix “failing” task message when bush extracted
- Fix humans not putting tasks back on queue when they are busy
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