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So far Parsley has created 94 blog entries.

Tribe Of Pok Release 1.080

An update has been released with an overhauled tutorial and other improvements:

20160831 NewDeathNote

Release 1.080

  • Overhauled tutorial:
    • Added Work Area tutorial
    • Split construction/building tutorial into two parts
    • Rewrote various parts of tutorial
    • Spawn a herd during Combat Mode tutorial in case there are no animals on the map
  • When assigning building for construction, create query panel immediately
  • Change amount displayed when designating water supply to amount of water in hex
  • If stockpiles full, Pokians cancel store task job instead of walking over to material anyway
  • Finished colour-coding query panels
  • Added bruises and cuts to Pokian Death notification
  • Added sleeping noises
  • Increased relative volume of eating/drinking/sleeping noises

20160831 NewQuery

By |August 31st, 2016|GameDev|0 Comments

Tribe Of Pok has just released on Steam!


Tribe Of Pok Release version 1.00 is out on Steam (and itch.io)!

What a journey to get to this point! When I started working on Tribe Of Pok in 2012, I never anticipated the game would evolve into what it is today.


I will probably put out a few more updates to the game as I see how players interact with it. Almost certainly I will see things I never expected. The great thing about having all the different systems interacting like evaporation, fertility, temperature and humidity, day/night and seasonal cycles, food decay and diseases is the emergent gameplay that appears!

20160604 CampFire

Remember, we have our Wiki hosted by Gamepedia which has some interesting details on the game mechanics.

If you have any questions, we also have our forums.

And once again here are our launch trailers:

Steam | Itch.io | Twitter | Website

By |August 23rd, 2016|GameDev|0 Comments

Tribe Of Pok Beta 22 and Launch Trailer!


The game is releasing on Steam on the 23rd August, here’s the launch trailer!

It’s only 3 days away, so this will probably be the final Beta and pretty much what the Release version will look like. There’s actually quite a significant change to the endgame in this version.

20160820 Decay

Raw materials all have bacterial decay now. The decay is slow and varies depending on the environmental conditions and material type. This encourages the player to craft and build higher tier objects which don’t suffer from the same level of decay.

20160820 Deathmod

I’ve also added a pregnancy/nomad modifier to avoid the cases where lots of Pokians die but you get new ones almost immediately because of a high prosperity. Now if you get a death, there is a reduction in the probability of pregnancy/nomads appearing. This reduction disappears over time. I was actually surprised by how often people died in player’s games. I guess testing the game for hundreds of hours means I know it too well!

Lastly, the steam trading cards are done and the theme is animals! Here’s a look at the bear trading card:


And here’s the full list of changes for Beta 22:


  • New version releases will no longer overwrite user config changes on Steam



  • Slightly increased chance of water evaporation
  • Reimplemented puddles on game start so there is water present
  • Added bacterial decay for many raw materials
  • Added large water decay for dyes
  • Changed decay effect to show up based on how fast object is decaying
  • Increased default average foreign tribe starting prosperity
  • Added modifier for pregnancy and nomads chance based on recent deaths

20160609 Dyes

Bug Fixes

  • Fixed priority task extract not listing whether ground or object
  • Made destroying building from query panel and extract button do the same thing
  • Fixed oversized buildings not disappearing completely when destroyed
  • Removed redundant destroy building task
  • Fixed Pokian trying to enter a building that has been destroyed getting stuck
  • Added check for geovapour being too large and causing endless rain

Steam | Itch.io | Twitter | Website

By |August 20th, 2016|GameDev|0 Comments

Tribe Of Pok Beta 21.02

Another quick patch for some minor issues!


  • Removed annoying shaman rain notification


  • Made stone knife and waterskin bag as default desired for new Pokians
  • Changed walls from being impassable to very difficult to cross over

Bug fixes

  • Removed automatic start fire when stoke fire fails in case Pokian doesn’t have Spark ability
  • Fixed priority zero tasks disappearing from existence and leaving ghost icon
  • Fixed notifications not being blurred out properly
  • Fixed unable to extract walls
  • Fixed priority list not listing whole word for extracts

Steam | Itch.io | Twitter | Website

By |August 12th, 2016|GameDev|0 Comments

Tribe Of Pok Beta 21.01

Just a quick update! I found a few problems with some of the less obvious aspects of combat. Apparently humans were ignoring the cool-down timing of their weapons and swinging like crazy regardless of their weapon type. Also, armor values weren’t being applied correctly for different types of clothing. They’ve been fixed, combat should be slower paced and a lot less frantic now!

Full list of changes for Beta 21:


  • Added missing material name to task query panel for crafting/construction
  • Added button for saving stockpile name on stockpile panel
  • Allow longer typed tribe names on world generation page


  • Slightly reduced buffalo melee strength

Bug Fixes

  • Fixed game weapon cooldowns not being set
  • Fixed human cooldowns defined in xml being ignored
  • Fixed armor values of clothing not being applied correctly
  • Fixed unable to select attack target in combat mode when animal pushed off hex

Steam | Itch.io | Twitter | Website

By |August 11th, 2016|GameDev|0 Comments

Tribe Of Pok Beta 21


This update is quite substantial, lots of changes/additions made to make things clearer for new players. Also included is better task prioritisation, more balanced biomes and re-balanced animal combat statistics. Once again, this update is compatible with all saved games from Alpha 18 onwards.

It was quite interesting watching videos of people playing and interacting with the game in ways I never expected. One fairly common example was players assigning lots of tasks, way too many for the size of the tribe, and then wanting to cancel them. So I’ve added a button that cancels all unassigned tasks to make this easier.

20160809 TaskPanelBetter

Here’s the full list of changes in Beta 21:


  • Added height to hex query box
  • Added water table height info to world generation page
  • Added short biome description to world generation page
  • Added female dying sound
  • Added separate scavenger event if entire tribe wiped out
  • Enable camera movement even with management panel open
  • Added legend for task priorities in task panel
  • Added tooltip descriptions for animals
  • Display stockpiles full message when trying to store objects in influence area with no space
  • Made query panel actions change image when on/off for better context
  • Added “Delete All Unassigned Tasks” button to task panel



  • Rebalanced tundra biome for more water puddles
  • Increased beach biome temperatures in winter
  • Increased semi-arid biome torrential rain effect in spring
  • Rebalanced animal combat statistics
  • Crafting panel no longer displays materials in area if material is in use


Bug fixes

  • Made more scrolling buttons responsive to click
  • Fixed rainfall pattern not taking day modifier into account
  • Fixed rainfall pattern not taking decimal numbers into account
  • Set rain drop amount and global vapour increase to be the same for all biomes
  • Removed redundant tribe button in diplomacy panel
  • Fixed up Pokian Died notification formatting
  • Added “select target” title text when choosing animal to attack
  • Fixed being able to reset trap for buildings that are not traps
  • If fire building destroyed/removed, then actual fire is also removed
  • Fixed up “Need Tool” notification to be more descriptive
  • Fixed potential crash when removing lots of tasks quickly
  • Fixed tooltip showing up for map designations even when management panel open
  • Fixed being able to designate small building on top of designated oversized building
  • Improved performance when lots of tasks requiring materials assigned at the same time
  • Ignored crafting/construction tasks priority setting when not all materials are available
  • Improved labelling of task panel reasons for tasks not being done
  • Fixed game freezing sometimes due to task arrows multi-threading lockup

Steam | Itch.io | Twitter | Website

By |August 8th, 2016|Uncategorized|0 Comments

Tribe Of Pok Beta 20


I’ve set a date for the Release 1.0 version, which will launch on Steam on 23rd August! Note that the Itch.io price will be going up about a week before. So get it now if you’re interested!


A new trailer is currently in the works and I’ve been focused on getting all the marketing materials updated and integrating the game with Steam. It’s a bit nerve-wracking doing this all by myself, but also exciting.

Here’s the full list of changes in the latest Beta 20, compatible with all saved games from Alpha 18:


  • Added forming a new family into tribe timeline
  • Hovering over stockpile panel items gives description for item
  • Added descriptions for all objects


  • Reduced amount of animal fat from carcasses
  • Reduced number of twigs from trees
  • Reduced amount of wood for anti-nature request
  • Increased cooldown of all weapons by 50%
  • Doubled rate of water evaporation
  • Improved tundra biome height profile for less flooding
  • Adjusted tundra biome river pattern to flow during spring and stop during autumn

Bug Fixes

  • Fixed when having lots of tribe members tribe panel getting out of line
  • Fixed random new relation notification not updating the tribe name
  • Added check to prevent negative animal dodge chance
  • Side construction menu and stock list panel more responsive
  • Fixed autosave tooltip appearing even when not autosaving

Steam | Itch.io | Twitter | Website

By |July 28th, 2016|GameDev|0 Comments

Tribe Of Pok Beta 19

20160718 Tribe

Welcome to the first beta for Tribe Of Pok! There are a lot of bug fixes and usability improvements in this version. Since I’m not adding any major features, your saved games from Alpha 18 are compatible.

20160718 Decaying


  • Added default setting for allowed clothing and tools for new Pokians
  • Added highlight when hovering over craft tasks in craft panel
  • Allowed clicking on needed items in craft panel to add craft task
  • Improved tooltip descriptions for craft objects in craft panel


  • Added Stone Camp building for lighting additional camp fires
  • Made grass bunches and grass clothing flammable
  • Increased bow cooldown time from 30 to 45

Bug Fixes

  • Fixed contructing building over plants pushing to adjacent hex instead of killing it
  • Fixed crafting task being created on buildings when no Work Areas assigned
  • Fixed Pokians walking over fire too easily
  • Set allow debug to off by default and add option in options file
  • Add tutorial for height once player has clicked on main meeting button
  • Extended the stockpile panel category and name lists to 15 items
  • Removed fail task notification to stop constant popping up of cook meat fail
  • Fixed mammoth carcass butchering no materials
  • Fixed animals idly wandering into tribe influence area
  • Added tooltip description for some buildings and items
  • Fixed naked body parts not being recognised in certain circumstances
  • Fixed stuttering when too many items near meeting point
  • Fixed child’s parent showing as spouse on query panel

Itch.io – Buy this game
Twitter – Follow ParsleyPWG
Website – PokingWaterGames.com

By |July 18th, 2016|GameDev|0 Comments

Traps and Lightning in Alpha 18 and our Wiki page

Firstly, check out the new Forces Of Nature Trailer to celebrate the move to the Beta phase of development!

Also, we now have a Wiki page where you can find helpful tips for playing the game!

The first new thing you will notice is the lightning. Lightning can cause wildfires which can spread when it’s not raining, so they can be particularly dangerous. Luckily lightning only happens when it rains, so usually the rain will put out the fire before it spreads too far. I have made it optional on the world generation page.

There are now two types of traps, the spike trap and the snare trap. A snare trap will immobilise any animals that walk over it, if they are under 100kg. Heavier animals will still set off the trap, but will not be caught in it. Once an animal is stuck in a snare trap, you can wait for it to starve and then collect the carcass, or attack it.

20160704 DeerSnareTrap

A spike trap works differently. Instead of trapping the animal, it does damage to all animals that walk over it. To reset a trap, there is now also a new button on the side menu which works similarly to the extract, gather and butcher buttons.

20160704 SpikeTrap

Also in this update are smoother animations when objects are created/destroyed. Below you can see the animation of a carcass disappearing and materials appearing when it is butchered. The same principle applies when crafting objects, cutting down trees, etc so everything should look better overall.

20160625 ButcherAnimate

I’ve also improved the battle reporting for your Pokians. You can get a better idea of how damaged arms/legs are affecting a fight by opening up a tribe member’s query panel and going to the “Thoughts” tab.

20160704 BattleReport

So what’s next? I still have a few improvements to make in Tribe Of Pok, and maybe adding more content depending on how well the game does. With the new traps system the game can be considered feature complete.

Here’s a full list of the changes:


  • Turned off automatic trap resetting
  • Added reset trap button to the side menu
  • Added maximum weight variable for traps to work
  • Added progress bar for resetting trap task
  • Display animal weights and max trap weights in query panel
  • Added checkbox on world generation page for lightning
  • Added lightning strike news event
  • Added previous name to carcass query panel
  • Allow hiding lists on right side of screen
  • Added battle reporting to include damage reduction due to appendage effectiveness
  • Added note to harvestig tutorial to not assign too many tasks at once
  • Smoothed spawning of objects animation when created on map
  • Added ability to select stockpile border image
  • Added ability to select work area image
  • Added checkboxes for borders to designation side menu

20160409 WeatherUI


  • Added reward for decreasing precipitation by 100% and changed increasing precipitation to 100%
  • Soil chunks decay over time
  • Decaying objects animate away instead of instantly disappearing
  • Lowered tundra biome base river height and added period of no water flow
  • Added humanoid meat
  • Added spike trap
  • Added decay and durability loss for traps
  • Halved time taken to reset trap
  • Increased water decay of charcoal and added bacteria decay
  • Modified average foreign tribe size increase to remain static
  • Reduced animal stacking on same hex when fighting close quarters
  • Modified scared check for animals to avoid mammoths running from humans
  • Added borders to display stockpile and work areas
  • Increased amount of time some news items stay in list
  • Allow people to step on hex where pole fire burning, but not camp fire
  • Added check to prevent trees/bushes growing on construction sites
  • Add mention of waterskin to water tutorial

20160409 SeasonUI

Bug Fixes

  • Fixed rectangle select doesn’t work in combat mode for some orientations
  • Fixed object shrinking not accumulating when it’s supposed to
  • Fixed tool tip not appearing for gen world checkboxes
  • Fixed statistics page chart positioning
  • Fixed carcass buried in burial plot not having proper name
  • Expanded shaman initiation notification to include how to activate
  • Fixed can’t combat mode set move position where objects already present
  • Changed the query panel status tab cuts/bruises tooltip to indicate effect of damage
  • Fixed damage reporting so proper amounts are reported
  • Fixed side submenu checkboxes alignment adjusting based on scale
  • Fixed crafting objects being counted towards objective even when only probability of success
  • Remove debug height from query panel
  • Prevent resources from spawning over buildings
  • Fixed tree saplings not appearing
  • Fixed wild fire not going out when spreading to burning things under water

Twitter – ParsleyPWG
Website – PokingWaterGames.com

By |July 12th, 2016|GameDev|0 Comments

Crab Spawns, Coloured Hair and Customisation in Alpha 17

Firstly, here’s a short video demonstrating some of the new features in the game. If you prefer to read, the fuller description is below.

Some work has been done on improving the balance and functionality of the different biomes. In particular the beach biome, where I’ve made adjustments to the spawning parameters of crab holes along the beach. Crab holes now only spawn once the tide goes out, and are destroyed as the tide comes back in. So your best time to extract crabs will be at dusk or at dawn.

20160609 CrabHoles

There are quite a few new tribe options now, the main ones being hair colour selection and trait selection. Much like tribe colour, hair colour affects foreign tribe’s relations towards your tribe. So you can have a foreign tribe that likes your tribe colour but dislikes your hair colour.

Traits give the player some customisation options if they prefer playing a certain way.

20160626 TribeOptionsSmall

As I approach the end of Alpha, I’ve added more visual effects to make identifying what’s going on easier for the player. You will see decay lines coming out of items and carcasses on the ground that are losing durability.

20160604 FoodInWater2

When a Pokian is wet and thus more susceptible to hypothermia, you will also see water dripping from their body. Older Pokians and other humanoids have their hair turn grey and shrivel up slightly as they age. Below you can really see the effect when the ageing process is sped up.

20160517 OldAge

The probability of new Pokians arriving or being born is displayed on the tribe panel. Previously there was nothing to tell the player how likely they were to arrive, and you would get a surprise visit from new Pokians without having time to prepare clothing etc.

20160609 PokianProbability

The charting functions have also been improved quite a bit. You can see foreign tribe’s prosperity over time on the statistics page once you have fully discovered the foreign tribe.

20160609 Chart

That’s just a selection of the changes in this update. I did quite a bit of game balancing and bug fixes as well. Here’s the full list below.


  • Selectable tribe hair colour
  • Hair colour turns grey as Pokians age
  • Pokians start shriveling as they approach old age
  • Added influence border selection for player
  • Added keyboard rebinding on Options page
  • Added options for Fahrenheit and imperial weights
  • Task panel and query panel now show name of object being crafted, harvested, extracted or stored
  • Added timeline events for main objective and tribe relation discoveries
  • Add probability of foreign raid in next 24 hours to diplomacy panel
  • Removed harvest growth speed option on world gen setup
  • Added craft panel categories for trinkets and components
  • Add option on world gen for number of neighbouring tribes and average prosperity
  • Add functionality for multiple datasets in one chart
  • Add foreign tribe prosperities on stats page
  • Add chart for tribe size on stats page
  • Add display for total play time to stats page
  • Added go to location buttons for failed tasks notifications
  • Added tutorial for object decay after main tutorial
  • Tribe panel prosperity breakdown includes trinkets as separate category
  • Added vfx to indicate items on ground decaying
  • Added vfx for wet humanoids
  • Crafting panel includes clothing needed by Pokians
  • Add probability of nomads and pregnancy in next 24 hours to prosperity panel
  • Added partner query item to query panel for humans
  • Added news item when a new family is formed
  • No food or no water flashes in panel summary

20160609 Dyes


  • Removed ability requirement for building monuments
  • Moved tendons into fibre category and changed crafting requirements
  • Hair colour has relations effect with other tribes
  • Modified animal kills relation so only accounts for kills in past year
  • Reduced chance of catching disease by 75%
  • Reduced magnitude of colour different effect on foreign relations
  • Implemented traits for player tribe that affect various aspects of gameplay
  • Every time foreign tribe attacks, reduces hatred by 20
  • Probability of a foreign raid is proportional to relations, with 100% chance of attack at -200
  • Limited maximum positive relationship to 200
  • Necklaces require any fibre for crafting
  • Added totem pole building
  • Added charcoal formation as fires burn
  • Removed weakness disease effect
  • Increased tendon output from butchering carcass
  • Re-enabled prosperity changes for foreign tribes
  • Change rain to snow if rain starts falling and temperature goes below 0 degrees
  • Decreased chance of getting hypothermia/hyperthermia when too hot or cold
  • Tribe possible requests stay up for 3 days instead of 1
  • Improved foreign tribe prosperity fluctuations to be more natural
  • Extracting herbs provides guaranteed herbs compared to harvesting
  • Increased maximum number of members per family to 8
  • Made monuments passable but with high move cost and low speed
  • Halved animal spawn rate in Tundra and Semi-arid biomes
  • Increased cactus fruit yield to 2
  • Changed maximum age of starting tribe from 40 to 26
  • Resources now take 3 days to regenerate instead of regenerating straight away
  • Added requirement for minimum water present for crab holes to spawn
  • Reduced rate of sea shell spawns
  • Reduced impact of night time on desire to sleep so tasks more likely to be completed
  • Rebalanced regeneration rate of all resources
  • Allow animals to sleep under bushes or on ground



  • Fixed duplicate first names for bipedals
  • Removed some stats from win page and added others
  • Fixed large object images being unintentionally shrunk slightly
  • Fixed rare river generation crashing bug
  • Weight query displays in kilograms
  • Fixed dodge chance too high
  • Fixed Pokian names not assigned properly
  • Changed object collection tutorial to require object in influence area instead of in Pokian hands
  • Reduced variation in animal base weight to avoid extreme anorexia
  • Added info in tutorial about finding fibres for clothing
  • Snow shows on minimap now
  • Fixed query panel not remembering last selected tabs correctly
  • Fixed bleeding effect stopped showing
  • Fixed rare plant loading game crashing bug
  • Fixed chart mega slowdowns when played for a long time and lots of points
  • Fixed ambient sound volumes not affected by options when game already started
  • Fixed constant timeline printout of main objective
  • Fixed object stretching in hands from height differences
  • Fixed shaman making rain call lots of times
  • Fixed foreign tribe raids only spawning males
  • Fixed monument relations influencer counting large monuments 7x
  • Fixed Tundra biome can’t extract ground
  • Fixed new adult bringing spouse into existing family instead of creating a new family
  • Fixed children sprite not properly changing to adult sprite
  • Added check for potential spouse being an adult
  • Switched two starting tutorial notifications so they make more sense
  • Added check for processing designate tool tip only when mouse not over UI
  • Fixed horse carcass image is human carcass
  • Fixed crafting panel filter not recognising “any” name for materials requirement

Twitter – ParsleyPWG
Website – PokingWaterGames.com
Itch.io – Buy the game

By |June 8th, 2016|GameDev|0 Comments