This blog will be about a game I’m working on, Tribe of Pok. In essence, Tribe of Pok will be a paleolithic-to-neolithic tribal survival simulation game. It’s about a tribe of hunter-gatherers trying to eke out an existence in a savage environment. Tribe members will be fairly autonomous in satisfying basic needs, with the player giving instructions that members will carry out.
Some notes about the game:
- Written in C++ using CodeBlocks and SFML graphics library
- Playable map will consist of hexes viewed from a top-down perspective
- Art will be basic 2D sprites
- Seasons will be implemented, with Summer/Spring producing plentiful food, which should be stockpiled to survive the barren Winter
- Weather patterns will affect the difficulty of surviving in certain environments
- Water movement is implemented, with heavy rain causing water to pool in locations that were previously dry
- Wild animals have their own needs and move around the map trying to stay alive
- Dinosaurs and zombies, although completely historically inaccurate, may or may not be included
I have already done some work in my spare time, although it’s at least a year from being completed enough for release into the wild. I did say completed enough, not polished enough, because I intend to keep working on it and adding features until I’m satisfied after I set it loose.
I’ll aim to post about once every two weeks initially and spend most of my time working on the actual game. I do have a full time job so progress may be slow, but this is something I’ve wanted to do for a while and it WILL be finished eventually!
Thanks for reading,
PokingWater Games
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