Major changes for this version:

* New art for tiles and objects – This is the most obvious change. I haven’t found a decent way to draw non-stick humans while still being able to layer clothes on top of them and put objects in their hands, so will keep the stick humans for now. The way shallow water is drawn has also changed. Previously shallow water was a bunch of random blue dots. Now the shallow water is layered on top of the ground as a semi-transparent layer.

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* Proper day/night cycle – People will get tired faster during the night. During the day they only take naps. You’ll have to plan around this because if you give your people tasks during the night, they will wake up to complete them. It means you can chop down trees all night if you want, but the tree cutters will be taking lots of naps the next day.

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* Ambient temperature changes – Redone the way ambient temperature changes (with the old, buggy system it got to 350 degrees in winter – whoops!). Now temperature changes will match the day/night cycle properly and hover around freezing in winter.
* Water changes – I’ve tweaked the way water saturation works. Water saturation in soil now moves from higher ground to lower ground. I found that if you were unlucky enough to get torrential rain twice in a row, the whole map would flood and there was nowhere to go. Now the higher ground will generally be drier.
* Wandering nomads – Since it takes so long for children to grow into adults, I have implemented a way to get outsiders to join the tribe. Small nomadic families will wander onto the map and you can choose whether to allow them to join your tribe. It’s very basic at the moment and the nomads arrive on the map naked.
* Certain herbs and bushes cure malaria – These are indicated with a glowing aura around the plant. You can harvest them to get cuttings which your people will consume if they catch malaria.
* UI changes – Many UI changes to make events and functionality clearer based on feedback
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