For the week from 2 Mar to 8 Mar I’ve been working on:

  • Shaman creates notification when high chance of rain
  • Fixed human query panel not showing all tooltips
  • Shaman reduces duration of some sicknesses
  • Prosperity panel breakdown splits pains into sicknesses and injuries
  • Fixed prosperity calculation not done on game start
  • Created bodypart class for individial body parts
  • Wounds automatically recover over time
  • Eating herbs helps with wound recovery
  • Pregnancy progression displays in query panel
  • Fixed pains sticking in query panel when they have been cured
  • Add blunt damage type
  • Refactored code relating to damage from bipedals, animals and buildings
  • Fixed MeleeDamage not being calculated on game load
  • Cuts and bruises take into account clothing protection
  • Remove most hardcoded references to “Weapon” and “Tool”
  • Bodypart damaged over 100% is disabled permanently
  • Permanently damaged hands unable to hold objects
  • Cut and bruised legs cause humans to slow down
  • Added levels to bleeding effect
  • Pierce is more bleeding, slash is more cuts, blunt is more bruises
  • Querypanel show bleeding severity
  • Querypanel indicator if body part completely broken
  • Fixed tooltips sometimes not showing if button image cropped