For the week from 23 Feb to 1 Mar I’ve been working on:

  • Lowered aggressive threshold for animals
  • Building menu tooltip shows building values
  • Fixed crash on exit when building menu open
  • Sounds for animals added to XML
  • Added object sound volume changes depending on camera view
  • Animal getting hit plays sound for jaguar, mammoth and horse
  • Extracting from trees or rocks plays sound
  • If drag scrolling in combat mode, don’t set movement of selected people
  • Refactored query panel
  • Added functionality for actions from query panel
  • Implement sound assets 2
  • Removed redundant profession variable, replaced with assigned profession
  • Added Shaman profession
  • Remove lion, add giant sloth, remove calling every animal “Mammal”
  • Changed adding general tasks area to take into account influence area
  • Ability to automatically cook food near a camp fire
  • Profession tribe panel limit selecting shaman profession to initiated only
  • Added sickness duration variable
  • Added disease duration reduction property to herbs
  • Pokians take into account nourishment amt when looking for food
  • When all symptoms discovered, show illness on human query panel
  • Fixed bug with immunity reset when loading game
  • Sick Pokians now seek disease reducing consumables where appropriate
  • Once illness shows on query panel, add progress bar for how long it lasts
  • Fixed minor memory leak in query panel
  • Fixed minor memory leak in lighting function
  • Fixed clicking on UI caused combat mode units to deselect