For the week from 23 Feb to 1 Mar I’ve been working on:
- Lowered aggressive threshold for animals
- Building menu tooltip shows building values
- Fixed crash on exit when building menu open
- Sounds for animals added to XML
- Added object sound volume changes depending on camera view
- Animal getting hit plays sound for jaguar, mammoth and horse
- Extracting from trees or rocks plays sound
- If drag scrolling in combat mode, don’t set movement of selected people
- Refactored query panel
- Added functionality for actions from query panel
- Implement sound assets 2
- Removed redundant profession variable, replaced with assigned profession
- Added Shaman profession
- Remove lion, add giant sloth, remove calling every animal “Mammal”
- Changed adding general tasks area to take into account influence area
- Ability to automatically cook food near a camp fire
- Profession tribe panel limit selecting shaman profession to initiated only
- Added sickness duration variable
- Added disease duration reduction property to herbs
- Pokians take into account nourishment amt when looking for food
- When all symptoms discovered, show illness on human query panel
- Fixed bug with immunity reset when loading game
- Sick Pokians now seek disease reducing consumables where appropriate
- Once illness shows on query panel, add progress bar for how long it lasts
- Fixed minor memory leak in query panel
- Fixed minor memory leak in lighting function
- Fixed clicking on UI caused combat mode units to deselect
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