For the week from 2 Mar to 8 Mar I’ve been working on:
- Shaman creates notification when high chance of rain
- Fixed human query panel not showing all tooltips
- Shaman reduces duration of some sicknesses
- Prosperity panel breakdown splits pains into sicknesses and injuries
- Fixed prosperity calculation not done on game start
- Created bodypart class for individial body parts
- Wounds automatically recover over time
- Eating herbs helps with wound recovery
- Pregnancy progression displays in query panel
- Fixed pains sticking in query panel when they have been cured
- Add blunt damage type
- Refactored code relating to damage from bipedals, animals and buildings
- Fixed MeleeDamage not being calculated on game load
- Cuts and bruises take into account clothing protection
- Remove most hardcoded references to “Weapon” and “Tool”
- Bodypart damaged over 100% is disabled permanently
- Permanently damaged hands unable to hold objects
- Cut and bruised legs cause humans to slow down
- Added levels to bleeding effect
- Pierce is more bleeding, slash is more cuts, blunt is more bruises
- Querypanel show bleeding severity
- Querypanel indicator if body part completely broken
- Fixed tooltips sometimes not showing if button image cropped
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