For the week from 9 Mar to 15 Mar I’ve been working on:

  • Fixed task ground type not remembered when game loaded
  • Fixed crash bug when dropping task objects
  • Fixed bug with bleeding too fast
  • Added AI for injured humans seeking out healing consumables
  • Add to disease tooltip when consumables are helping body parts recover
  • Clicking extract button shows extractable cells
  • Clicking gather button shows harvestable cells
  • Expanding influence does not reduce culture rate anymore
  • Add ant mound resource to xml
  • Generalised harvestable so can be applied to non-plants
  • Made ant mounds flammable
  • Added edible ants to xml
  • Reduce noisiness of rivers
  • Fixed bug with progressbar not being deleted when object destroyed
  • Optimised getting objects around influence area
  • Removed plant and fire menu and added its functions to query panel
  • Refactored query panel
  • Implement query panel for tasks
  • Reimplement query ground
  • Stopped gathering and extracting on cells with a building