For the week from 6 Apr to 12 Apr I’ve been working on:
- Increased influence expansion ability at game start
- Meeting point can create new humans
- Added cooldown to GoalTreatPain
- Implement tribepanel showing effect summary for each human
- Added querypanel viewing stored objects inside query object
- Improved mapmenu positioning
- Add decayrate to querypanel for anything with non-zero amt
- Implement sound request 3
- Fix crafting using water progress bar
- Fix influence area shrinking not showing boundary properly
- Mapmenu dynamic drawing priority based on context
- Turned off symptoms list autoremove to stop it removing other effects
- Fixed decay rates for all objects not functioning
- Added autostore defined in XML for creating objects
- Experimented with finer heightlevels (failed, reverted)
- Added failchance defined in XML for creating objects
- Refactored mapmenu, removing lots of old menus
- Changed some UI boundary ints to floats
- Fixed tribe panel initialisation order incorrect
- Cleaned up xml readers and added string validation
- Fixed FloatToString conversion for non-decimal values
- Add functionality for one tick updating for debugging
- Reduced injury penalties to prosperity
- Increased prosperity value of each Pokian
- Activated task progress saving for craft tasks
- Added butcher to querypanel for carcass
- Craft tasks now use adjacent materials in case they get pushed off original cell
- Fixed progressbar texture not loading on game load
- Fixed clicking on cell not deleting existing mapmenu and creating new one
- Added malaria to air infection list
Leave A Comment