For the week from 6 Apr to 12 Apr I’ve been working on:

  • Increased influence expansion ability at game start
  • Meeting point can create new humans
  • Added cooldown to GoalTreatPain
  • Implement tribepanel showing effect summary for each human
  • Added querypanel viewing stored objects inside query object
  • Improved mapmenu positioning
  • Add decayrate to querypanel for anything with non-zero amt
  • Implement sound request 3
  • Fix crafting using water progress bar
  • Fix influence area shrinking not showing boundary properly
  • Mapmenu dynamic drawing priority based on context
  • Turned off symptoms list autoremove to stop it removing other effects
  • Fixed decay rates for all objects not functioning
  • Added autostore defined in XML for creating objects
  • Experimented with finer heightlevels (failed, reverted)
  • Added failchance defined in XML for creating objects
  • Refactored mapmenu, removing lots of old menus
  • Changed some UI boundary ints to floats
  • Fixed tribe panel initialisation order incorrect
  • Cleaned up xml readers and added string validation
  • Fixed FloatToString conversion for non-decimal values
  • Add functionality for one tick updating for debugging
  • Reduced injury penalties to prosperity
  • Increased prosperity value of each Pokian
  • Activated task progress saving for craft tasks
  • Added butcher to querypanel for carcass
  • Craft tasks now use adjacent materials in case they get pushed off original cell
  • Fixed progressbar texture not loading on game load
  • Fixed clicking on cell not deleting existing mapmenu and creating new one
  • Added malaria to air infection list