Not as much done last week as I was working five days, leaving only two days to release Alpha 6 and work on the game. For the week from 1 Jun to 7 Jun I’ve been working on:

Alpha 7

  • Implement nomads joining your tribe event
  • Nomad appearance chance based on current tribe size relative to prosperity
  • Added tool tips for current weather and season in the top UI menu
  • Fixed tutorial and event notifications going offscreen
  • Created manager for Achievements/Goals
  • Added structure for collect objects achievement
  • Achievements are saved along with game

Alpha 6

  • Gave most animals a waterspeed variable so they don’t get stuck in water
  • Fixed when harvesting constantly switching between plants
  • Progress bars now defined in XML for certain tasks
  • Fix “failing” task message when bush extracted
  • Fix humans not putting tasks back on queue when they are busy