For the week from 22 Jun to 28 Jun I’ve been working on:

  • Fixed notification images not loading for tutorials when game loaded
  • Fixed all tasks showing in diplomacy panel instead of just diplomacy tasks
  • Added food security achievement
  • Added functionality for displaying rewards
  • Refactored achievements/rewards for easier maintenance
  • Added achievement food security
  • Added reward for achieving food security
  • Added function for right-aligning button lists
  • Minor objectives only activate when tutorial over
  • Halved day length to fit new update frequency
  • Fixed debugging goals printout
  • Fixed humans not using fists when no weapons to hold
  • Fixed up some thought bubbles
  • Reduced severity of hunger and thirst effects due to sickness
  • Added list of pains suffered when human dies into notification
  • Fix pausing game at the wrong time causes achievements to not activate
  • Added completed achievement list
  • Fixed filling water skin from river not giving clean water
  • All animals eat and drink twice as fast
  • Change notification sound to achievement completion sound
  • Tooltips for object statuses in query panel
  • Decreased rate of gaining symptoms from sickness
  • Increase base influence area around camp
  • Add notification for giving birth
  • Created ButtonArray for easier 2D assignments
  • Tribe panel professions tab clicking brings up query panel for human
  • Tribe panel hovering over profession should tell us what that person does
  • Completed objective now flashes to make it more obvious
  • Fixed Reward for Objective completion not appearing immediately
  • Added ability to spawn objects and events from debug panel
  • Made data overlay for forbidden movement hexes clearer
  • Fixed move forbid cells not remembered when saving game
  • Small refactor of how buildings are stored on map
  • Small refactor of the way meeting point is set
  • Fixed moving camp location causes influence area to not reappear
  • Influence breakdown added contributions to current max influence
  • Fixed if human can’t reach extract/harvest task, performing task via telepathy
  • Fixed harvest task not disappearing when unreachable
  • Added notification when task can’t be completed due to unreachable
  • Added sound effects for eating, drinking and shivering