For the week from 29 Jun to 5 Jul I’ve been working on:

  • Stop killer animals spawning at game start
  • Added burning carcass mission
  • Fix when zoomed out, combat mode selection not scaling as well
  • Set proper timings for miscellaneous achievements
  • Fixed task failing when more times assigned than available
  • Added Exit Combat Mode tutorial before butchering tutorial
  • Changed animals to disengage targets if they are out of breath
  • Giving a combat mode move order causes animals to disengage current targets
  • Fixed humans sleeping and storing objects in water
  • Add tutorial after first prosperity for nomads joining tribe
  • Skewed spawn rate of animals towards more docile animals
  • Change animal decision to migrate to take into account crowdedness
  • Fixed herbs counting towards food stockpile even though no hunger reduction