This Grand Life Alpha 2.5 – Relationships Part 2: Family And Children

Alpha 2.53 has been released, just in time for Valentine’s Day (almost). I started talking about the dating portion of the game in the last update. After some tweaking over the past week, here is how the family portion works.

Family

You can start a family even if you’re not married by activating the ‘Yahoo’ action with someone. All you need is a high enough relation.

Every time you Yahoo, your fun increases and there is a chance of a baby appearing. Once a Yahoo is successful, a new Family section will appear on the Social window.

Your newborn child’s relation with you is an overall measure of how well they are doing. If you don’t play with them or can’t afford their expenses, they will suffer. If they suffer too much, Child Services will take them away and you will be very sad. On the other hand, if you have high relations with your child on their birthday, you will get a happiness boost from seeing them grow up well.

Speaking of which, if you relationship with your spouse (husband/wife) falls low enough, you will get a few warnings. If you ignore the warning signs, you will be divorced. Divorce has severe consequences, just like in real life. I won’t spoil the surprise and let you discover it for yourself.

As your children grow older, they will become more expensive to raise. As you become wealthier, the cost will also increase. This is to simulate things like sending them to private school, polo lessons and whatever else rich children do (I have no idea).

When they finally reach 16 years old, you can kick them out of the house. At this point, the game calculates how many good and bad birthdays your child experienced. If they had a few good birthdays, you will get a permanent boost to happiness. This can be very useful in generating a steady trickle of lifetime happiness, especially if you manage to raise multiple children well. On the other hand, too many bad birthdays for your child and you get a permanent happiness decrease.

If your child has experienced too many bad birthdays by the time they reach 16, all is not lost. You can keep them at home to try offset the negative impact by giving them some good birthdays before they leave. However, note that the cost to raise them will continue to increase the longer they stay at home.

Modding Changes

There are also some changes that allow multiple overlapping mods at same time. The old system should still work so your current mods won’t break, but creators will have to update their mods to take advantage of the new system.

Changelog Alpha 2.50 – 2.53

  • Expanded default names list
  • Added Social section to profile window
  • Added seeking date actions
  • Added gift giving mechanics
  • Added relationship score for each person
  • Added relations change from dating
  • Added call mechanics
  • Added end of week social warnings
  • Added child expenses calculation
  • Added child actions
  • Added location travel to date
  • Added propose, marry and yahoo actions
  • Added failure to pay child expenses consequence
  • Implemented child being taken away for neglect
  • Implemented child birthday happiness effect
  • Implemented divorce mechanics
  • Implemented forced childcare if no spouse
  • Added Relationship Roundup subscription
  • Added spouse expenses
  • Added family statistics
  • Added more portraits
  • Removed log file being overwritten when game updated
  • Spouse earnings now increase along with your wealth
  • Spouse earnings are more random each week
  • Added permanent happiness change event depending on child development
  • Added combine tag for modding
  • Modified all city location data to be compatible with new location modding
  • Fixed broken possession unriding vehicle
  • Removed Steam check for loading mods from mod folder

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By |February 14th, 2018|GameDev|0 Comments

This Grand Life Alpha 2.5 – Relationships Part 1: Dating And Marriage

The Steam test server has been updated to Alpha 2.5 with the new relationships and family feature. If all goes well, it will be released to everyone next week. This will likely be the final major feature before Release in a few months.

There is a new subscription in the game, Relationship Roundup which gives relationship and family advice. It works similar to the Lively Livin’ and Businezz Biweekly subscriptions.

Seeking A Date

Relationships start by firstly finding a date. You can do this from the new ‘Social’ button on the profile window next to the existing ‘Business’ button.

Just like freelance businesses and the stock market, relationships are completely optional. You can ignore that whole part of the game by never turning it on.

Once you have activated dating, new actions will start appearing at random locations every week. These actions will be things like ‘Ask For Number’ that help you get a date. Being rejected for a date decreases your fun, so try not to get rejected too many times in one week.

Dating A Date

When you have successfully met someone, there are a few things you can do to increase your relationship like going on a date, calling or gifting a collectible.

The higher your existing relationship with the person, the harder it is to increase it even more. If you can get your relationship high enough, the option to propose and marry that person will become available.

Of course being a finance simulator, the engagement ring and wedding will cost money.

In general, the cost of everything to do with relationships increases as you become wealthier. If you are poor, your partner will be more willing to accept an onion ring instead of a gold ring. On the other hand if you are very wealthy, your partner will expect a very expensive wedding. This is unlike most other mechanics in This Grand Life, where things get much easier the richer you become.

There is more to talk about regarding the family portion of the game, which I will talk about next time.

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By |February 6th, 2018|GameDev|0 Comments

This Grand Life Alpha 2.44 and City Poll

Some minor optimizations in this update. Also, to get an idea of what kind of city players want next I’ve created a poll. You can vote at the link below:

Which city would you like to see in This Grand Life?

Alpha 2.44 Changelog

  • Slight modifications to camera gliding
  • Optimized some UI things
  • Clicking on stock market asset with chart open auto-switches chart
  • Fixed price changer for non-dollar currencies not displaying correct amount
  • Fixed death spiral warnings not always appearing

Relationship Progress

Work continues on this feature. I have the first two stages (Seek and Date) prototyped and working.

For the dating portion, each week you can select to “date” them which opens up a separate window with date details like location, time taken, cost and relationship effect. These parameters vary randomly each week, and some dates are better than others. You can choose to accept the date or wait until next week to see if you can get better date parameters. If you accept, the date will be automatically processed to minimize micromanagement.

Also you will be able to gift collectibles or spend time calling to raise the relationship, but not as frequently as dating.

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By |February 2nd, 2018|Uncategorized|0 Comments

This Grand Life Alpha 2.4 – Workshop Support and more Advanced City Options

Steam Workshop

Hooray! It’s arrived. Steam Workshop support is now available for This Grand Life, which means modders can create their own Cities, Career paths, Education courses, Collectibles and so on. If you want to subscribe/play a mod, it will need to be done from the Steam interface. If you want to upload a mod, you can do it from the new in-game workshop button.

Throughout development I’ve tried to keep moddability in mind, so there really are a lot of things that can be changed. Think a degree takes too long? Or maybe the Janitor earns too much? You can modify those values. Using education as an example, you can create a map trait that changes study speeds and then add it to the map to change all education speeds. Or you can overwrite the data for one degree only and leave everything else the same.

Some players have been asking to be a criminal. It seems to be a popular thing for some reason. I don’t think it fits in the base game, so I’ve added a Professional Thief freelance business to the Workshop. It’s a good mod example that uses the business, education and possession systems. Killing two birds with one stone, as they say.

When you add a mod, the products it adds will even appear in the in-game Infonet as if they were part of the game. Players can easily find information about where the modded items are sold, where courses are located, etc.

You can even use event triggers to create your own scenarios, similar to the tutorials and Sue Doku scenario.

I still haven’t moved all the translatable text to data files, so there is still quite a lot of hard-coded English. I am gradually progressing towards this goal.

More Advanced City Options

There are also two new advanced city options in this update, Infrastructure Funding and Worker Organisation. Changing Infrastructure Funding will modify the tax rate and travel times to simulate how well the roads and public transport are maintained. Changing Worker Organisation affects overall wages and job competition. Be careful with this one, moving it to the extremes could make it impossible to afford rent or impossible to find any job openings.

What’s Next?

As I was planning out the relationships and family part of the game, I came to realise it can’t be done as a small feature. There are too many interconnected parts. So I’m going to be making relationships a major feature, similar to the freelance business and stock market mechanics. This means it will take a few more months instead of the usual couple of weeks to implement. Hopefully there will be plenty of mods to entertain you in the meantime!

Alpha 2.4 Changelog

  • Added Infrastructure Funding advanced option
  • Added Worker Organisation advanced option
  • Added display for wage adjustments from advanced options
  • Added education cost adjustment display when applying to study
  • Upgraded internal data files writing system
  • Implemented product editing, city map loading and portrait loading for modding support
  • Implemented Steam Workshop uploading support
  • Added check in options.xml for mod folder if couldn’t auto find it
  • Added Professional Thief mod
  • Added Scoreboard implementation (currently disabled)
  • Fixed goal display for education and happiness being currency converted
  • Added popup if could not find default mod folder

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By |January 17th, 2018|GameDev|0 Comments

This Grand Life Alpha 2.3 – Amsterdam and Advanced City Options

This update adds Amsterdam as a playable map and advanced city options to make each playthrough even more unique. Also a reminder that the game’s price will be increasing next week and the demo has been updated to the latest version.

Amsterdam, Netherlands

Let’s start with Amsterdam, a city famous for its coffee and canals! This map has three traits – Bicycle Paths, Coffee Shops and Relaxed. Its focus is on lots of fun but limited time.

Bicycle Paths make the new Motored Bicycle transport option 100% more effective. The Motored Bicycle is stealable unlike the Scooter and Car, so you have to consider that before purchasing one.

Coffee Shops adds the Consume Coffee action to certain eating establishments, which provides a large amount of fun for a relatively low cost.

The Relaxed map trait means you lose 10 hours each week from everyone taking longer to do things. It’s quite a big hit, which is designed to encourage the player to seek out time-efficient actions like Consume Coffee to recover needs faster.

The Canal is Amsterdam’s unique location and contains the Canal Cruise as another source of large amounts of fun. Here you can buy a Large Vase to start collecting Tulips. Considering the first ever economic bubble started in the Netherlands over Tulips, I thought this was a fitting collectible to add to the game.

Advanced City Options

Advanced city options are an addition I’m excited about. Once you think you’ve mastered the game, it’s time to dive into these settings to create a very different playthrough. They are meant for advanced players only, since they can severely unbalance your life if you’re not careful.

The simplest option is the currency setting, which is more of a cosmetic change to go with the new Amsterdam map. The other options make the game significantly easier or harder, depending on the life goals you have chosen.

You can set the Central Bank to be very incompetent or very vigilant. Above you can see the difference between the two extremes. In the top image with the incompetent Central Bank, the economy went from 15% to -5% inflation over a few years, which is absolutely insane. Remember your rent, wages, real estate, share portfolio etc are affected by this as well. The bottom image shows a much more competent Central Bank, and the economy is more stable (although not completely controllable).

You can also lower or raise your overall income tax rate by adjusting funding levels for different services. For example, setting the Police Service to be completely defunded will save you some taxes over your lifetime. However, this means criminals operate with impunity and your house has a 50% chance to be robbed pretty much all the time. They will even steal your casual clothes.

The Education and Healthcare funding levels can be similarly adjusted. The scales work exponentially, so the further you go from the default values in either direction the more extreme the experience. Defund everything and your taxes will be much lower, but be prepared to be constantly robbed while paying your massive education loan and avoiding getting sick at all costs. Overfund everything and your taxes will be much higher, can you afford rent from your remaining paycheck while studying your inexpensive degree?

Combined with the existing traits system, there are many possibilities for different playthroughs.

What’s Next?

There are more advanced city options I want to add for an even crazier life. I’ll also be experimenting with advanced character options. The work to move all translatable text into data files continues as well.

Alpha 2.3 Changelog

  • Added Amsterdam map, street names and associated products
  • Moved Celebrity Concerts to be city-specific
  • Added map traits Bicycle Paths, Coffee Shops and Relaxed
  • Added Motored Bicycle to Shopping Mall
  • Fixed Electric Scooter reducing travel time more than stated
  • Added Tulip collectibles
  • Implemented event Mega Sale in Amsterdam
  • Converted some popups into non-popups
  • Made Custom Game default to random avatar
  • More hard-coded English into data files
  • Added Advanced Options page
  • Added currency selection option
  • Relabel Privilege for Traits and Education to Privilege Cost
  • Added Central Bank Vigilance advanced option
  • Slightly increased default health tax rate
  • Added Police, Health and Education Funding advanced options
  • Changed low health medical bill to a debt payment
  • Added winning custom game internal check
  • Changed Sold Objects in Income Statement to use object’s financial type instead
  • Slightly increased chance of corporate bankruptcies

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By |January 3rd, 2018|GameDev|0 Comments

This Grand Life Alpha 2.2 – Statistics, Achievements and Expensive Items

In this update I’ll talk about end-game statistics, achievements, some new expensive items and other miscellaneous changes. The process of adding Steam achievements had the unexpected issue of not being able to test them unless they were officially published to the Steam page. As a result I’ve had to focus on releasing the achievements this time, and Amsterdam has been pushed back to the next update.

End-game Statistics and Steam Achievements

When you win or lose a game, you will be able to see some statistics about your current play-through like amount of taxes owed, time worked, collections completed, etc. There are a variety of statistics that can be displayed here, and they will only appear once you’ve triggered whatever is being counted at least once.

Steam achievements are something that Steam keeps telling me to implement, and so here they are. They aren’t overly difficult to complete, and I think the average player who enjoys the game should be able to get most of them without feeling like they are “achievement grinding” too much. Achievements also help me as the developer see what percentage of players are using the stock market, playing with real estate, or even completing the tutorial!

Expensive Items

There are a few additional high-end items to purchase at the Shopping Mall and Appliance Store. Don’t buy them if you live in cheaper housing though, as they are very expensive and it would be traumatic if stolen. The TreadRunner Max increases your health at a greater rate, while the Gigantic Television lets you Watch Huge TV at home.

There’s also a Mineral Detector, which adds the Search For Treasure action at the Park and Exchange. It lets you earn money while increasing Fun. Not exactly realistic, but I thought it was a cool demonstration of the possibilities of the game’s mechanics for what modders could eventually do.

Miscellaneous Changes

There are some other bits and pieces like an updated Payables/Receivables window, ability to rename employees and another mortgage exploit fix. The death spiral has also been updated to give some hints on how to bring happiness up and avoid unhappiness. It should help remind players how this mechanic works in case they haven’t played in a while.

Here is the full change list for Alpha 2.2:

  • Added end of game statistics display and tracking
  • Added Steam achievement triggers (in real life)
  • Added TreadRunner Max to Shopping Mall
  • Added Gigantic Television to Appliances Megastore
  • Added Mineral Detector to Shopping Mall
  • Extended Receivables/Payables item display to 52 weeks
  • Fixed Receivables/Payables window not refreshing properly when open
  • Added ability to rename your employees
  • Tweaked lose game description to be more useful
  • Reduced time to repay unsuccessful mortgage to one week
  • Moved lots of hard-coded English to data files
  • Moved WinState processing to the end of the end of week

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By |December 20th, 2017|GameDev|3 Comments

This Grand Life Alpha 2.1 – New York City and Improved Events System

This update features New York as a new playable city, an updated Sydney map and an improved events system with more tempting special events.

New York

In New York, you can start your life in the poorer neighbourhood of East Bronx, work your way into middle-class Queens and eventually live it up on Manhattan’s Upper East Side.

The New York map itself has three traits that make it unique from other cities. Rent Control policies mean rental prices for low-cost housing are reduced by 10%. The city’s status as a Financial Hub means all finance industry occupations pay 15% more. On the negative side, high density living means Traffic Jams greatly reduce the effectiveness of vehicles.

Each city now gets a unique location, and in New York it’s the Statue Of Liberty. Here you can buy the special Liberty Display Shelf to start collecting different types of Statue Of Liberties, which are unique to this map. You might even get a chance to climb the statue head as a special event.

With the upgraded events system, 4th of July celebrations become quite the spectacle. There are fireworks and barbecues all over town for a large boost to fun and happiness. The Black Friday sales in the week after also make for some predictable and fantastic sales on electronic goods.

Sydney

The Sydney map has also received a facelift, with its own national day celebrations where you can “Throw Shrimp On Barbie”.

It also gets two map traits. Beautiful Harbour adds the free Stare At View action to certain locations along the harbour. However, the Ex-Convict Colony trait means your robbery threshold for expensive housing is lowered by 20%. I want to add one more positive or neutral map trait to Sydney, but haven’t thought of anything really good yet. Ideas are welcome!

You can go to the new Sydney Opera House location to watch a theatrical performance. Or purchase the Plush Toy Box to safely collect Australia’s unique and dangerous wildlife in toy form.

What’s Next?

Amsterdam in the Netherlands is the next city on my list, an interesting city which will make for some interesting traits. Also I will be working on adding end-game statistics, which should tie in nicely with the Steam Achievements system. There are quite a few improvements players have requested, I will try to squeeze them in as well.

Change Log

  • Added New York city map with locations
  • Upgraded events system to support city-specific location-based events
  • Implemented alternative naming for city-specific location-based events
  • Added special New York and Sydney events
  • Added other new special events
  • Rebalanced almost all special events to be more tempting
  • Added Statue Of Liberties and Plush Toy Animals collectibles
  • Added Statue Of Liberty and Sydney Opera House plus related jobs and actions
  • Implemented city-wide random events functionality
  • Lowered probability of dead uncles and lonely aunts
  • Added new locations to list of possible freelance job locations
  • Refactored map traits system
  • Added map traits for Sydney and New York
  • Implemented home-specific rental price modifier
  • Implemented job-specific wage price modifier
  • Added trading history window for each stock on Exchange
  • Newest possessions now appear first in Possessions screen
  • Fixed College Housing no theme
  • Fixed special events being prevented from beginning early in the game
  • Added more logging to game startup

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By |December 7th, 2017|GameDev|4 Comments

This Grand Life Alpha 2.0 – Education Loans, Factory and Engineering, and Transport Options

This update features the new education loans, the factory location and engineer career path, and new transport options.

Education Loans

Instead of paying the full price of education up front, you can now take out an education loan when applying to study degrees and diplomas. You can take a full loan for zero up front cost, or a partial loan for 50% up front cost. Alternatively, you can still pay the full fee to get a 15% discount.

If you decide to take out an education loan, the repayments won’t start immediately. Instead, they begin slightly after the expected time to complete your education. For example, most diplomas are expected to take a year to complete so the loan repayments begin after 56 weeks. This adds a bit of urgency to complete your education before the repayments start.

Even though the repayments haven’t started, the interest on the loan principle starts to accumulate from the moment you take the loan. The loan provider is quite generous though, and the interest charged is based on the savings rate rather than the higher personal loan rate.

Factory and Engineer Career Path

There is a new factory location that contains the engineering career path. In this career path, you can get your diploma pretty early to advance, and then follow up with a degree later on to get even further up the engineering career ladder.

The factory will generally be positioned away from the city center, so it provides a lucrative career path on the outskirts of town.

Transport Options

You can now purchase an electric scooter or a small car from the shopping mall. These vehicles help to reduce travel times between locations, but you get charged a maintenance fee every time you use them. The shorter the distance, the less efficient it is to run your vehicle so you have to decide whether your lifestyle is suited to using them.

Also, I know some people love their vehicles so you can give it a nickname by using the ‘rename’ button. The nickname will show up on your profile when riding it.

Auction Fees

You now get charged a fee when selling anything at auction, and also get charged an additional 5% fee if your object was successfully sold. This was added to handle a certain house-flipping strategy that was overpoweringly lucrative if you knew how to do it.

What’s Next?

It’s time to start work on the next fully-featured map – New York City! This will involve upgrading the events system (again). Depending on how long it takes, I might be able to squeeze in one or two other things as well.

Change Log

  • Added education loans to University and Trade School
  • Implemented delayed and fixed term repayments for education loans
  • Allow only one education loan at a time
  • Added discount for paying full education cost upfront
  • Adjusted Sue scenario for education loans
  • Added Factory location
  • Added Engineer career path and related education
  • Added Small Car and Electric Scooter to Mall
  • Added Ride option to Possessions panel for transport objects
  • Added Tooltip for travel time when hovering over locations
  • Implemented maintenance costs and variable speed for transport options
  • Implemented selling/removing transport possession kicks you off
  • Implemented renaming possessions functionality
  • Added renaming vehicles, business suits and collectible containers
  • Optimised some data structures
  • Auctions now charge sellers fees to start auction and when item sold
  • Tweaked bid probability of AI auction participants
  • Reduced fun decrease from bartender job
  • Reduced fun from bar fights and increased hygiene decay
  • Added more logging for main menu display issues
  • Changed default screensize to non-fullscreen for new players
  • Fixed too many movie marathons
By |November 22nd, 2017|GameDev|0 Comments

This Grand Life Alpha 1.9 – Supervisors And More Business Types

Alpha 1.9 has been released with the new supervisor role for your freelance business and 3 new business types.

Your Business Supervisor

Now you can promote one of your employees to supervisor. A supervisor auto-assigns jobs to workers, improves productivity by motivating others and alerts you of any issues.

You need to take care in deciding who becomes supervisor. Firstly, they will demand a higher wage for the added responsibilities. Secondly, if you promote someone with low diligence, they will have a negative effect on the productivity of other workers. You have to decide whether it’s worth the monetary savings to run a cut-price establishment with a dodgy supervisor.

You still have to decide which jobs to take and when to buy materials, the supervisor will not take on those responsibilities. However if you don’t have enough materials to complete current jobs or you have idle workers, the supervisor will inform you.

More Business Types

There are three new business types in this update – Gardening Services, Private Security and Law Firm. Each type of business has different characteristics that affect how they are run.

The Gardening Business has low entry requirements, but doesn’t pay much and the work is dirty (affects hygiene). The low pay means you will probably do most of the work yourself and have a hard time affording employees.

The Security Business has boring work, which reduces your fun a lot when doing jobs. In this case you might want to hire employees to do the hard work instead of doing it yourself.

The Law Firm has urgent jobs, so you will have less time to complete them than usual. The pay is great, but have some employees on standby and don’t take on more than you can handle.

Other Changes

There are some other smaller changes like guerrilla marketing, “phoenix” corporations and balance adjustments. You can find the full list below (or leave it as a surprise).

Also, someone made a good point about the Real Estate Index being too smooth compared to the actual changes in home prices. The index was actually showing the underlying growth rate, not including the effect of current economic conditions. Now I’ve included the economic growth impact so you can see how overall home prices are really changing.

What’s next?

I will be working on improvements to the education system to make it easier to start a diploma or degree. There is also one more location I want to add before I consider the “default” map with 20 unique locations complete. Once that is done, I can start work on a new city map.

Changelog

Here is the full list of changes from 1.84 to 1.9:

  • Added supervisor role in Freelance Business
  • Implemented supervisor productivity effect on other workers
  • Implemented supervisor reporting of missing materials and lack of jobs
  • Added supervisor refusal to be demoted
  • Implemented supervisor assigning workers to jobs
  • Lowered payout from the best Design and Plumbing jobs
  • Added Groundskeeper job to Park, University, Trade School
  • Added Gardening Business and related products
  • Added Law Firm Business and related products
  • Added Security Business and related products
  • Implemented guerilla marketing marketing tactic
  • Added guerilla marketing to Graphic Design
  • Implemented discount promotion marketing tactic
  • Added discount promotion to Gardening and Plumbing businesses
  • Removed check for employee brand when hiring workers
  • Increased chance of Serve Dinner Party for Catering Business
  • Starting plumbing business now requires Plumber’s Toolkit
  • Fixed freelance business recommended capital not showing inflation-adjusted price
  • Reduced maximum number of employees per brand from 5 to 4
  • Freelance hide take and reject job buttons when no job
  • Recategorised Employees as Business Expense in personal income statement
  • Amount of moping around is proportional to level of happiness
  • Added corporations coming back to life eventually after bankruptcy (phoenix corporations)
  • Changed some tooltip displays
  • Changed health expense to vary depending on severity of health need
  • Slightly lowered fun loss from Kitchen Hand and Fast Food Cook
  • Lowered base price of buying a home
  • Added variable leverage amounts for mortgage based on economic conditions
  • Added economic growth impact to real estate index
  • Drinking alcohol in public increases fun slightly
  • Added Quit Smoking course at Town Hall
  • Added Movie Marathon to TV
  • Removed first debt payment when renting new place and consider initial payment as prepayment
  • Added stock market index to economic indices chart
  • Suppressed earnings of larger corporations to prevent trillion dollar companies
  • Reduced chance of corporation going bankrupt

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By |November 8th, 2017|GameDev|0 Comments

Alpha 1.8 – Stock Market and Luxury Views

What’s new?

Alpha 1.8 is out with the new Stock Market feature.

It’s not in its proper real-life location on the Sydney map, but things are getting pretty crowded in the city center so I had to “relocate” it.

When you enter the stock market, you are presented with a list of 12 corporations ranging from the billion-dollar “MONEY Group” to the fresh new start-up “Orange Inc.”. The larger companies are generally more stable and less likely to go bankrupt, but the smaller companies have higher future earning potential.

Once you have purchased some shares, a new section will appear on your Possessions panel summarizing your investments in the market.

This is the first version of this feature, so there will probably be further tweaks required. One of my main concerns is whether it’s too easy to predict the market direction and make money, so feedback on that is welcome.

One thing I didn’t mention in my last post, now the Penthouse and Mansion has luxurious versions of the base actions. E.g instead of Staring at the Wall, you will be Staring at the View which gives a boost to your happiness. You also have access to the Personal Butler home service, who recovers most of your needs each week. You have to pay him/her an actual salary though, so it’s very expensive.

What’s next?

Next is improving the Freelance/Contractor Business part of the game, since a lot of players are excited to start that up. I will be experimenting with auto-assigning workers and some post-career businesses over the coming weeks.

Alpha 1.8 Changelog:

  • Implemented data history culling for stocks
  • Added Market section in Possessions panel
  • Added disabling stock market for Scenarios
  • Added Exchange transaction statement
  • Implemented Stock capital gains and losses in tax return
  • Added 12 starting listed corporations
  • Added corporation management change alerts to Financial Dimes subscription
  • Added Exchange location
  • Disabled stock transactions on bankrupt stocks
  • Added Stock wealth to wealth goal calculation
  • Added stock trading tips to Businezz Biweekly subscription

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By |October 27th, 2017|GameDev|0 Comments