Factsheet

Developer:
Poking Water Games
Based in Sydney, Australia

Release date:
23 August, 2016

Platforms:
Steam
Itch.io

Website:
pokingwatergames.com

Regular Price:

USD$11.99

Description

Tribe Of Pok is a tribal survival strategy game featuring a deeply simulated environment. You manage a tribe of hunter-gatherers, helping them survive and thrive in a savage world. As you become more prosperous, rival tribes will take notice. At first they will judge you based on appearances, but you can change their opinion based on the actions you take.

History

Development started in 2012 after being inspired by the work of the Adams brothers on Dwarf Fortress. The game was available as early access through Itch.io in May, 2015 and will be coming to Steam as a full release on the 23 August, 2016.

Features

  • The natural environment is heavily simulated. Water flow, ground saturation, evaporation, fertility, temperature and humidity all contribute to shaping world. Cut down all the trees and eventually they will stop regrowing. Use up all the water in a pond and it will be dry until the rains return.
  • Temperature and humidity are affected by the time of day and season. Winters can be harsh with below-freezing temperatures, so keep the camp fires going to prevent hypothermia.
  • Plants and animals adhere to the circle of life. Plants absorb organics from the soil as they grow, produce fruit during maturity and return organics upon death. Animals travel in herds around the map trying to fulfill their own needs. For predators, this means hunting other animals when hungry. For prey, this means running away from anything that views them as dinner.
  • Almost everything you need will come from nature. Plants are harvested for their produce, animal carcasses are butchered for materials and rocks are broken down to make tools.
  • Each time you start a new game, the world is procedurally generated. You can select which biome you want to embark on, which will affect yearly temperature and rainfall patterns, animals and plant species, and the ground layers that make up the world.
  • Craft spears to defend against wildlife and other tribes, axes to cut down trees and awls to make clothing. Some tools are even capable of performing several tasks. The stone knife speeds up fire creation, but can also be used as a weapon in a pinch.
  • Food left in the open decays very quickly. Build pits to slow down this process. Don't place it too close to camp, or the warmth from a campfire will speed up decay. If the pit gets wet, any food inside won't last very long either. It's all part of the deep simulation that drives Tribe Of Pok.
  • Guide your tribe to prosperity by building monuments of the Stone Age. Arrange individual stones however you like, we provide the pieces for your designs!
  • When danger approaches, quickly take control of Pokian Warriors in Combat Mode to deal with the threat. In Combat Mode, you can select and order Pokians around just like in a real time strategy game.
  • A unique diplomacy system where foreign tribes will initially judge you based on appearances. As they learn more about you, other factors will come into play that influence your relations. If your actions annoy them too much, watch out for raiding parties that will come to destroy you.

Videos

Launch Trailer YouTube

Forces Of Nature Trailer YouTube


Images

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ScreenshotFinal.png
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ScreenshotLightning.png
ScreenshotStocklist.png
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MainCapImg.png
ScreenshotStatus.png
ScreenshotCrafting.png
ScreenshotTimeline.png

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About Poking Water Games

Boilerplate
Poking Water Games is a one-man operation, developing indie games for the PC that focus on deep gameplay and niche settings. The most interesting genres for the studio are strategy, simulation and management games. If you have any questions, send me an email and I'll be happy to answer them.

More information
More information on Poking Water Games, our logo & relevant media are available here.


Tribe Of Pok Credits

Patrick Tang
Programmer, Designer, Fouder

Christian Ferreira
Artist, Freelancer

Mark Braga
Sound, Freelancer


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks