Welcome to the first of a series of weekly summaries on what I’ve been doing! This is basically a cleaned up version of the internal changelog I keep. If this goes well I may consider doing this throughout the development cycle.

– Created animal fat to relight fire poles
– Tribe Panel individual equipment selections
– Minimap shows Mountains properly
– Started Twitter account @ParsleyPWG
– Artist asset request
– Fix rocks spawning in mountains
– Fix humans and animals spawning in mountains
– Fixed Alerts hovering playing clicking sound
– Add right-click sound
– Re-implement predators seeking prey to eat
– Change AddTaskCookMeat to search for any meat available instead of only Mammal meat
– Remove references to “mammal” so we can have stuff like “angry tiger” or “oversized mammoth” in xml
– Change stock panel “Type” to Categories
– Fix Data overlay not disappearing when out of gather mode
– Able to click on UIbutton to reenter pointing state
– Replaced FriendSpecies with animal factions – e.g Herbivores, Lion-types, mammoth-types defined in xml
– Decay rate in querypanel convert to decay per day
– Fixed adding craft task causing craft list to reset
– Change when all task objects are reserved
– Fixed butcher carcass taking no time by adding craft time in xml
– Prosperity calculated and displayed on game load
– Combine “Fruit” and “Cooked” and “Herb” categories into Edible