This week I’ve been working on:

  • Player can choose which tiles to expand influence
  • Added check for connection to current influence area when assigning new influence area
  • Influence uses up culture at a certain rate to replenish
  • Influence disappears if campsite moved
  • If culture drops to 0, influence starts disappearing and unable to assign new areas
  • Influence tiles on border of territory are more costly
  • Repeat fighting cloud animation, make it last longer
  • Art for sleep, eat, fighting and building progress bar
  • Overhauled the way buildings are drawn
  • Improved framerate of draw thread
  • Tutorial Notification when culture starts growing
  • Added WeatherPattern class
  • Hourly temperature changes now read from XML