This week I’ve been working on:
- Player can choose which tiles to expand influence
- Added check for connection to current influence area when assigning new influence area
- Influence uses up culture at a certain rate to replenish
- Influence disappears if campsite moved
- If culture drops to 0, influence starts disappearing and unable to assign new areas
- Influence tiles on border of territory are more costly
- Repeat fighting cloud animation, make it last longer
- Art for sleep, eat, fighting and building progress bar
- Overhauled the way buildings are drawn
- Improved framerate of draw thread
- Tutorial Notification when culture starts growing
- Added WeatherPattern class
- Hourly temperature changes now read from XML
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