This week I’ve been working on:

  • Average global temperature read from XML
  • Seasonal temperature changes now read from XML
  • Convection (weather fronts) now read from XML
  • Rainfall determined by biome chosen and not slider
  • Worked on Arctic biome setup
  • Make initial water-level settable based on xml
  • Fix global humidity too high for extremely low temperatures
  • Fixed humidity occasionally being too low at game start
  • Implement ability to snow in not-winter
  • Make river water flow better/faster
  • Fixed excessive water created when river freezes
  • Discovered rare crash on save bug (no fix)
  • Animal carcasses are colored images of the original animal
  • Game saves at the beginning of map
  • Clicking on ground when map menu already open should open new map menu
  • Fixed map menu not opening randomly about 3% of the time
  • Removed Pea Fruit
  • Removed Tool Rack and Large Pit (need to think about it more)
  • “Mammoth mammal” now “Woolly mammoth”
  • Added “Sabretooth Tiger”
  • Recentred object thought bubbles
  • Remove side menu cancel tasks button
  • Side stockpile panel warning when no Stockpiles assigned
  • Maximum camera zoom in should be 0.5
  • Volume slider for UI sounds
  • Awl can only be built with small bone