This week I’ve been working on:

  • Legend for Tribe panel selections
  • Crafting window multiple columns for craft tasks
  • Pits now wet when saturation is greater than 1
  • Depress tribepanel side buttons when clicking on them
  • Create GoToLeader goal for animals
  • Animals move around map when idle for too long
  • Tribe Panel Culture screen with breakdown on contributing factors
  • Streamlined Release version deployment, spritesheets in one click
  • Ability to specify starting map humidity based on map
  • Can read “amount” of each carcass materials from xml
  • Removed last/family names from all bipedals and families
  • Increased rate of geovapour loss from rain/snow
  • Reimplemented pregnancy, lasts for 18 game hours
  • Increased fire animation speed
  • Can change human names from Tribe Panel
  • Added more functionality to text boxes
  • Tweaked river flow in and out rates
  • Fixed bug with river flooding when raining before full
  • Drink water, butcher meat and cooking meat progress bar
  • Can toggle influence display on and off