Activity Summary Week 8, 2015
- Added check for fire before human begins trying to cook meat
- Tone down animals wandering, will only wander within a small radius if idling
- Decrease influence threshold before it starts costing culture
- Fixed bug causing culture rate to grow 24 times faster than normal
- All carcasses changed to skull and crossbones for now
- Reduced aggressiveness of jaguar and sabretooth
- Volume changes by player saved to xml
- If zoomed out, ambient sound plays quieter
- Ambient sounds detect within a set radius of view centre rather than whole camera view
- Fixed bug where item in toolbox without ability would stop items with ability from working
- Implemented first set of sound effects
- Created KeyMap class to handle keyboard mapping
- Added WASD scrolling
- Added option to change speed of WASD scrolling in menu
- Create TribeData class to store tribe features
- Display counter to button slider for current position
- Only warriors will stop their current actions when entering CombatMode
- Fix bug with cancel task call not cancelling task all the time
- Crafting objects fail changed from alert to notification
- When influence expanded, should update PanelSummary straight away
- Added ForceDisplay influence area when building menu open
- Edge map scrolling selection changed to slider bar
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