For the week from 16 Mar to 23 Mar I’ve been working on:

  • Removed building allow/disallow objects menu
  • Integrated building allow/disallow with stockpiles
  • Autoassign stockpile to pit if built on non-stockpile cell
  • Added functionality to open different manage panel tabs depending on context
  • Amount of water that fits in cell takes into account objects in cell
  • Fixed freezewater not taken into account in height calculation
  • Fix water flowing not taking into account water already in cell
  • Added wood to item designation, query panel now activates properly
  • Fixed cook meat for fire not initialised on game load
  • Implement harvest sound effect
  • Added functionality for crafting sound effects
  • Fixed textbox backspace misaligned
  • Fixed textbox backspace being registered as character
  • Implement latest art assets
  • Destroy option added to query panel for buildings
  • Influence expansion breakdown in prosperity panel
  • All objects have durability variable
  • Put durability decay in xml
  • Combined tree and bush into plant category
  • Added functionality so any object can be harvested, not just plants
  • Ant mounds destroyed if cell becomes wet
  • Added bear to xml