For the week from 23 Mar to 29 Mar I’ve been working on:
- Fix buttonslider scrolling offset in sidesubmenu
- Fixed various minor issues with gather and extract sidesubmenus
- Gather task number of times to perform action implemented
- Extract ground should auto create task to store items now
- Fix tree not disappearing when extracted
- Fix extracting rock destroys rock
- Integrated extract object into goalcreate
- Add check when harvesting so if object harvest == false, stop trying
- Add starting fire noise
- Fixed broken xml for extracting causing infinite loop for task
- Integrated extract ground into goalcreate
- Add cooldown functionality in brain
- Clean water goal cool down added
- Influence area only draws borders now
- Fixed berries not being tagged as an object in xml
- Fix sidesubmenu disappearing when something clicked
- Stop pit autoopening stockpile panel and instead create notification event informing player
- Shortened wordy tutorials
- Fixed notifications incorrect positions set
- Fixed various issues with button list positioning
- Fix creating new stockpile making duplicate forbid/allow all buttons
- Added many checks to prevent crashes
- Options page resolution changes immediately when resolution selected
- Cleaned up object drawing function
- Implement colour changes for homos based on tribe affiliation
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