For the week from 13 Apr to 19 Apr I’ve been working on:

  • Added cooldown for GoalEquip
  • Fix tribepanel extra members not displaying
  • Changed object humidity effect reading waterdecay value instead of bacteriadecay
  • Removed bags decaying due to water
  • Fixed crafting some buildings causes crash due to unset craft time
  • Change fish piece to edible in xml
  • Added slider for max animal aggressiveness during worldgen
  • Fixed ant mounds immediately wiped out by changing decay status for unsheltered objs
  • Dataoverlay shows number of gathers remaining instead of % chance to gather
  • Plant querypanel now shows harvest % chance success
  • Make ground extraction deterministic instead of probabilistic
  • Updated gather/extract tool tips
  • Fix notifications position not set correctly when first created
  • Moved tooltip out from UI so can be activated from genworldpage
  • Refactored game engine
  • Genworld page tipstring implemented
  • Harvest growth speed setting on worldgenpage
  • Fix in tribepanel clicking querypanel not registering
  • Tweaked hunger/thirst desire so less likely to starve to death while sleeping
  • Fixed non-hunger reviving edibles in pit stopping humans from finding hunger reviving edibles
  • Added sound for swinging weapon
  • Randomised fertile grass harvest times
  • Fix mapmenu in tribepanel not working
  • Fertile grass can appear on any organics level of grass
  • Fix gravel not extractable
  • Disable WASD when on managepanel
  • Added new method for grass to grow into fertile grass
  • Store harvest produce succcess/fail string in xml
  • Fix ant harvest availability not decreasing