For the week from 13 Apr to 19 Apr I’ve been working on:
- Added cooldown for GoalEquip
- Fix tribepanel extra members not displaying
- Changed object humidity effect reading waterdecay value instead of bacteriadecay
- Removed bags decaying due to water
- Fixed crafting some buildings causes crash due to unset craft time
- Change fish piece to edible in xml
- Added slider for max animal aggressiveness during worldgen
- Fixed ant mounds immediately wiped out by changing decay status for unsheltered objs
- Dataoverlay shows number of gathers remaining instead of % chance to gather
- Plant querypanel now shows harvest % chance success
- Make ground extraction deterministic instead of probabilistic
- Updated gather/extract tool tips
- Fix notifications position not set correctly when first created
- Moved tooltip out from UI so can be activated from genworldpage
- Refactored game engine
- Genworld page tipstring implemented
- Harvest growth speed setting on worldgenpage
- Fix in tribepanel clicking querypanel not registering
- Tweaked hunger/thirst desire so less likely to starve to death while sleeping
- Fixed non-hunger reviving edibles in pit stopping humans from finding hunger reviving edibles
- Added sound for swinging weapon
- Randomised fertile grass harvest times
- Fix mapmenu in tribepanel not working
- Fertile grass can appear on any organics level of grass
- Fix gravel not extractable
- Disable WASD when on managepanel
- Added new method for grass to grow into fertile grass
- Store harvest produce succcess/fail string in xml
- Fix ant harvest availability not decreasing
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