For the week from 20 Apr to 26 Apr I’ve been working on:

  • Add notification for campfire extinguished due to rain
  • Fix tribe panel clicking multiple tribe members crashing
  • Aggressiveness in animal querypanel
  • Querypanel for task has cancel option
  • Refactored UI weather display into separate class
  • Added storage of past data for map humidity
  • Worked on UI chart functionality
  • Worked on graph to plot humidity over time
  • UIChart can take data within a range
  • Added attack option to querypanel
  • Reduced evaporation contribution to water vapour increase
  • Implemented temperature graph
  • Implemented temperature reduction when raining
  • Fixed light source not disappearing when fire went out
  • Added end of demo warning notification
  • Added main page note for save/load disabled in demo
  • Disabled arctic biome until it actually works
  • Implemented stockpile tutorial
  • Butcher tutorial activates when animal killed
  • Make default animal aggressiveness 20
  • Fixed extracting resources not using up tool durability
  • Fixed loading game caused active cook meat tasks to fail
  • Fixed progressbar textures not set on game load
  • Fixed textbox sometimes not showing up
  • Querypanel most objects showing forbid/reserve status
  • Added tutorial for prosperity
  • Fixed same stockpile point being added multiple times by putting in check
  • Fixed UI not immediately repositioning when window moved
  • Genworld page can select number of starting families
  • Genworld page made map and tribe tabs more prominent
  • Worked on making text sizes more consistent/scalable in future
  • Fixed crashing when no saved games to load
  • Added warning when loading game that does not exist