This week is split up into two parts to separate the changes in Alpha 5 from the work I’ve been doing in the unreleased Alpha 6. For the week from 04 May to 10 May I’ve been working on:
Alpha 5
- Fix opening mapmenu then changing gamestate causes unable to get rid of mapmenu
- Change diplomacy panel elements to be more consistent
- Fixed some lingering UI scaling issues
- Added fishing error tipstring if no fishing at location
- Added click sound for successful gather/extract/fishing/build assignment
- Fixed panel summary positions not being set on game start
- Fixed ticking/unticking tribe panel misaligns legend equipment
- Fixed deleting horizontal button causing other buttons in list to misalign
- Added survive and prosper clause to tutorial
- Disabled tradepost/trading until it can be improved
- Added “click to change” hint for Pokian names
- Fixed backspace in textbox not working
- Added influence area shrinking notification
- Refactored human effects display
- Fixed tribe panel display summary
Alpha 6
- Implement ground effect animation for mosquito and fish school
- Reduce frequency of fish and mosquito creation
- Fix mini-map clicking not going to the correct location
- Fish school image adjusted so it appears underwater
- Add clay object to XML
- Fixed animal fat using fish image and fish using animal fat image – whoops
- Fix clay remaining when all is extracted
- Added clay statue and clay necklace
- Diseases on/off toggle on Generate World Page
- Fixed bubble text alignment
- Changed ant mount generation from completely random to forming in patches
- Ant mounds no longer take up space
- Entering combat mode changes UI colour
- Moved copyright to declutter main menu
- Refactored human thoughts to be separated into types
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