This week is split up into two parts to separate the changes in Alpha 5 from the work I’ve been doing in the unreleased Alpha 6. For the week from 04 May to 10 May I’ve been working on:

Alpha 5

  • Fix opening mapmenu then changing gamestate causes unable to get rid of mapmenu
  • Change diplomacy panel elements to be more consistent
  • Fixed some lingering UI scaling issues
  • Added fishing error tipstring if no fishing at location
  • Added click sound for successful gather/extract/fishing/build assignment
  • Fixed panel summary positions not being set on game start
  • Fixed ticking/unticking tribe panel misaligns legend equipment
  • Fixed deleting horizontal button causing other buttons in list to misalign
  • Added survive and prosper clause to tutorial
  • Disabled tradepost/trading until it can be improved
  • Added “click to change” hint for Pokian names
  • Fixed backspace in textbox not working
  • Added influence area shrinking notification
  • Refactored human effects display
  • Fixed tribe panel display summary

Alpha 6

  • Implement ground effect animation for mosquito and fish school
  • Reduce frequency of fish and mosquito creation
  • Fix mini-map clicking not going to the correct location
  • Fish school image adjusted so it appears underwater
  • Add clay object to XML
  • Fixed animal fat using fish image and fish using animal fat image – whoops
  • Fix clay remaining when all is extracted
  • Added clay statue and clay necklace
  • Diseases on/off toggle on Generate World Page
  • Fixed bubble text alignment
  • Changed ant mount generation from completely random to forming in patches
  • Ant mounds no longer take up space
  • Entering combat mode changes UI colour
  • Moved copyright to declutter main menu
  • Refactored human thoughts to be separated into types