For the week from 18 May to 24 May I’ve been working on:
- When entering/exiting combat mode, close query panels and map menu
- Add values for natural protection on all animals
- Implemented variable attack speed depending on animal
- Re-implement drowning animal looking for nearest land and navigating to it
- Refactored object sprites and animations
- Fix sprite getting stuck as explosion
- Fix flying weapons not showing up and aligning properly
- Fix combat arrows not assigned properly for final attack
- Realigned panel summary info to be below top menu
- Tweaked sprite colour change due to weather to be consistent with new game speeds
- Bow re-implemented, creates arrows automatically
- Arrows disappear through decay after small amount of time
- Added ability to select all Warriors from side menu in combat mode
- Added short tutorial for entering combat mode
- Tweaked UI side menu sprites for meeting point and start fire
- Fix exiting UI state via side menu not removing title text
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