For the week from 24 May to 31 May I’ve been working on:

  • Slight changes to which thoughts show up on screen
  • Fix animations not working
  • Fix text going out of bounds in notes by removing colouring words
  • Changed sleep progress bar from zZz to blue moons
  • Change red colouring for combat thoughts to ochre
  • Fixed events panel text going out of bounds at certain UI scales
  • Proper labels for notifications arriving
  • Combat dodge chance varies depending on stamina
  • Stamina reduced by fighting
  • Added aggression comparison to fight or flight to decide which animal flees
  • Tweaked plant harvest chance growth so higher in summer/spring and decrease in autumn/winter
  • If Pokian in middle of task and decides to do something else, will put task back on queue for others
  • Changed building and combat mode side menu UI sprite
  • Tweaked some symptoms effects
  • Fixed query panel click processed twice when tribe panel open
  • Implemented new main menu background with lighting effects
  • All main menu pages display within a box
  • Added functionality for buildings to modify movement speed and cost
  • Added path building which increases movement speed
  • Refactored the way animal movement speed is calculated
  • Fixed destroying animal while fighting causes winner to be stuck in loop
  • Implemented rotation for assigning building sprites