For the week from 24 May to 31 May I’ve been working on:
- Slight changes to which thoughts show up on screen
- Fix animations not working
- Fix text going out of bounds in notes by removing colouring words
- Changed sleep progress bar from zZz to blue moons
- Change red colouring for combat thoughts to ochre
- Fixed events panel text going out of bounds at certain UI scales
- Proper labels for notifications arriving
- Combat dodge chance varies depending on stamina
- Stamina reduced by fighting
- Added aggression comparison to fight or flight to decide which animal flees
- Tweaked plant harvest chance growth so higher in summer/spring and decrease in autumn/winter
- If Pokian in middle of task and decides to do something else, will put task back on queue for others
- Changed building and combat mode side menu UI sprite
- Tweaked some symptoms effects
- Fixed query panel click processed twice when tribe panel open
- Implemented new main menu background with lighting effects
- All main menu pages display within a box
- Added functionality for buildings to modify movement speed and cost
- Added path building which increases movement speed
- Refactored the way animal movement speed is calculated
- Fixed destroying animal while fighting causes winner to be stuck in loop
- Implemented rotation for assigning building sprites
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