For the week from 03 Aug to 09 Aug I’ve been working on:
- Add ability to immediately construct walls from build menu when debug panel up
- Implement bone wall sprites
- Added debugging tool to see how long processes are taking
- Major optimisation of water calculations
- Fix water at map generation not following regular update pattern
- Fixed creating new game from ingame menu breaking pause function
- Added lag compensator for when one game loop update takes too long
- Added sidescrolling to arrays
- Refactored timeline
- Rebalanced water evaporation/saturation
- Fixed tribe panel scrolling
- Humans will not procreate unless there is enough prosperity relative to tribe size
- Turned tree growth calculation into fixed probability
- Turned bush growth calculation into fixed probability
- Ground water saturation has greater effect on plant growth, massive growth after it rains
- Fixed task building not unreserving materials when not all materials found
- Spawnable resources and plants is read from xml for each biome
- Fixed human unable to get off hut once built
- Put clicker image in right position for large buildings
- Humans will seek hut to sleep in if available
- Add limit to how much huts can store
- Add check for task materials so will be collected again if original destroyed
- Allow plonking buildings without all required materials
- Reintroduced twigs for lighting fires
- When extracting a tree, lots of twigs fall out along with log
- Extracting bush gives twigs