For the week from 03 Aug to 09 Aug I’ve been working on:

  • Add ability to immediately construct walls from build menu when debug panel up
  • Implement bone wall sprites
  • Added debugging tool to see how long processes are taking
  • Major optimisation of water calculations
  • Fix water at map generation not following regular update pattern
  • Fixed creating new game from ingame menu breaking pause function
  • Added lag compensator for when one game loop update takes too long
  • Added sidescrolling to arrays
  • Refactored timeline
  • Rebalanced water evaporation/saturation
  • Fixed tribe panel scrolling
  • Humans will not procreate unless there is enough prosperity relative to tribe size
  • Turned tree growth calculation into fixed probability
  • Turned bush growth calculation into fixed probability
  • Ground water saturation has greater effect on plant growth, massive growth after it rains
  • Fixed task building not unreserving materials when not all materials found
  • Spawnable resources and plants is read from xml for each biome
  • Fixed human unable to get off hut once built
  • Put clicker image in right position for large buildings
  • Humans will seek hut to sleep in if available
  • Add limit to how much huts can store
  • Add check for task materials so will be collected again if original destroyed
  • Allow plonking buildings without all required materials
  • Reintroduced twigs for lighting fires
  • When extracting a tree, lots of twigs fall out along with log
  • Extracting bush gives twigs