For the week from 10 Aug to 16 Aug I’ve been working on:
- Include buildings in influence area in prosperity calculation
- Changed map menu button for building to yellow
- Added image icons for query panel action buttons
- Humans can drop objects from adjacent cells now
- Fixed humans exiting huts from incorrect cell
- Fix loaded game bodyvertex being drawn even when inside location
- Stockpile settings applicable to buildings
- Added debug ability to spawn herds
- Added tribe request panel
- Added notification when new possible request appears
- Notification buttons darken when they have been viewed
- Made existing achievements function with new request panel
- Added timer to achievements so they can expire
- Disable deleting ability for primary achievements
- Refactored object statistics in xml for better organisation
- Added check for malformed xml in collecting object infos
- Fixed crash when animal appears on map before brain activated
- Tooltip change materials required to list amount as well
- Tooltip set background slightly transparent
- Added extra check to prevent duplicate possible requests
- Small optimisation to pathfinder