For the week from 10 Aug to 16 Aug I’ve been working on:

  • Include buildings in influence area in prosperity calculation
  • Changed map menu button for building to yellow
  • Added image icons for query panel action buttons
  • Humans can drop objects from adjacent cells now
  • Fixed humans exiting huts from incorrect cell
  • Fix loaded game bodyvertex being drawn even when inside location
  • Stockpile settings applicable to buildings
  • Added debug ability to spawn herds
  • Added tribe request panel
  • Added notification when new possible request appears
  • Notification buttons darken when they have been viewed
  • Made existing achievements function with new request panel
  • Added timer to achievements so they can expire
  • Disable deleting ability for primary achievements
  • Refactored object statistics in xml for better organisation
  • Added check for malformed xml in collecting object infos
  • Fixed crash when animal appears on map before brain activated
  • Tooltip change materials required to list amount as well
  • Tooltip set background slightly transparent
  • Added extra check to prevent duplicate possible requests
  • Small optimisation to pathfinder