For the week from 14 Sep to 20 Sep I’ve been working on:
- Refactored animations for additional functionality
- Added animation for living thing maturing
- Added first pass of ruins on map as a resource
- Animal spawning is now biome-specific
- Refactored random plant/animal/resource spawner
- Added dynamic sprite resizing for assigned tasks
- Tribe descriptions into xml
- Set up blackouts on diplomacy panel for tasks that can’t be done yet
- Implemented different species for foreign tribe members
- Rewrote events panel to allow reward selection
- Separated rewards into tiers
- Player can choose reward after completing objective
- Fix loading game fringe icons start out as big
- Tutorial now pops up screen all the time
- Fixed tooltip hidden under mouse cursor
- Added cooldown for animal noises so not so repetitive
- Fix gaps between tiles when zooming sometimes