For the week from 14 Sep to 20 Sep I’ve been working on:

  • Refactored animations for additional functionality
  • Added animation for living thing maturing
  • Added first pass of ruins on map as a resource
  • Animal spawning is now biome-specific
  • Refactored random plant/animal/resource spawner
  • Added dynamic sprite resizing for assigned tasks
  • Tribe descriptions into xml
  • Set up blackouts on diplomacy panel for tasks that can’t be done yet
  • Implemented different species for foreign tribe members
  • Rewrote events panel to allow reward selection
  • Separated rewards into tiers
  • Player can choose reward after completing objective
  • Fix loading game fringe icons start out as big
  • Tutorial now pops up screen all the time
  • Fixed tooltip hidden under mouse cursor
  • Added cooldown for animal noises so not so repetitive
  • Fix gaps between tiles when zooming sometimes