Just a quick update! I found a few problems with some of the less obvious aspects of combat. Apparently humans were ignoring the cool-down timing of their weapons and swinging like crazy regardless of their weapon type. Also, armor values weren’t being applied correctly for different types of clothing. They’ve been fixed, combat should be slower paced and a lot less frantic now!

Full list of changes for Beta 21:

Features

  • Added missing material name to task query panel for crafting/construction
  • Added button for saving stockpile name on stockpile panel
  • Allow longer typed tribe names on world generation page

Gameplay

  • Slightly reduced buffalo melee strength

Bug Fixes

  • Fixed game weapon cooldowns not being set
  • Fixed human cooldowns defined in xml being ignored
  • Fixed armor values of clothing not being applied correctly
  • Fixed unable to select attack target in combat mode when animal pushed off hex

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