This week I’ve been working on:
- Average global temperature read from XML
- Seasonal temperature changes now read from XML
- Convection (weather fronts) now read from XML
- Rainfall determined by biome chosen and not slider
- Worked on Arctic biome setup
- Make initial water-level settable based on xml
- Fix global humidity too high for extremely low temperatures
- Fixed humidity occasionally being too low at game start
- Implement ability to snow in not-winter
- Make river water flow better/faster
- Fixed excessive water created when river freezes
- Discovered rare crash on save bug (no fix)
- Animal carcasses are colored images of the original animal
- Game saves at the beginning of map
- Clicking on ground when map menu already open should open new map menu
- Fixed map menu not opening randomly about 3% of the time
- Removed Pea Fruit
- Removed Tool Rack and Large Pit (need to think about it more)
- “Mammoth mammal” now “Woolly mammoth”
- Added “Sabretooth Tiger”
- Recentred object thought bubbles
- Remove side menu cancel tasks button
- Side stockpile panel warning when no Stockpiles assigned
- Maximum camera zoom in should be 0.5
- Volume slider for UI sounds
- Awl can only be built with small bone
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