This week I’ve been working on:
- Legend for Tribe panel selections
- Crafting window multiple columns for craft tasks
- Pits now wet when saturation is greater than 1
- Depress tribepanel side buttons when clicking on them
- Create GoToLeader goal for animals
- Animals move around map when idle for too long
- Tribe Panel Culture screen with breakdown on contributing factors
- Streamlined Release version deployment, spritesheets in one click
- Ability to specify starting map humidity based on map
- Can read “amount” of each carcass materials from xml
- Removed last/family names from all bipedals and families
- Increased rate of geovapour loss from rain/snow
- Reimplemented pregnancy, lasts for 18 game hours
- Increased fire animation speed
- Can change human names from Tribe Panel
- Added more functionality to text boxes
- Tweaked river flow in and out rates
- Fixed bug with river flooding when raining before full
- Drink water, butcher meat and cooking meat progress bar
- Can toggle influence display on and off
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