For the week from 16 Mar to 23 Mar I’ve been working on:
- Removed building allow/disallow objects menu
- Integrated building allow/disallow with stockpiles
- Autoassign stockpile to pit if built on non-stockpile cell
- Added functionality to open different manage panel tabs depending on context
- Amount of water that fits in cell takes into account objects in cell
- Fixed freezewater not taken into account in height calculation
- Fix water flowing not taking into account water already in cell
- Added wood to item designation, query panel now activates properly
- Fixed cook meat for fire not initialised on game load
- Implement harvest sound effect
- Added functionality for crafting sound effects
- Fixed textbox backspace misaligned
- Fixed textbox backspace being registered as character
- Implement latest art assets
- Destroy option added to query panel for buildings
- Influence expansion breakdown in prosperity panel
- All objects have durability variable
- Put durability decay in xml
- Combined tree and bush into plant category
- Added functionality so any object can be harvested, not just plants
- Ant mounds destroyed if cell becomes wet
- Added bear to xml
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