For the week from 18 May to 24 May I’ve been working on:

  • When entering/exiting combat mode, close query panels and map menu
  • Add values for natural protection on all animals
  • Implemented variable attack speed depending on animal
  • Re-implement drowning animal looking for nearest land and navigating to it
  • Refactored object sprites and animations
  • Fix sprite getting stuck as explosion
  • Fix flying weapons not showing up and aligning properly
  • Fix combat arrows not assigned properly for final attack
  • Realigned panel summary info to be below top menu
  • Tweaked sprite colour change due to weather to be consistent with new game speeds
  • Bow re-implemented, creates arrows automatically
  • Arrows disappear through decay after small amount of time
  • Added ability to select all Warriors from side menu in combat mode
  • Added short tutorial for entering combat mode
  • Tweaked UI side menu sprites for meeting point and start fire
  • Fix exiting UI state via side menu not removing title text