For the week from 22 Jun to 28 Jun I’ve been working on:
- Fixed notification images not loading for tutorials when game loaded
- Fixed all tasks showing in diplomacy panel instead of just diplomacy tasks
- Added food security achievement
- Added functionality for displaying rewards
- Refactored achievements/rewards for easier maintenance
- Added achievement food security
- Added reward for achieving food security
- Added function for right-aligning button lists
- Minor objectives only activate when tutorial over
- Halved day length to fit new update frequency
- Fixed debugging goals printout
- Fixed humans not using fists when no weapons to hold
- Fixed up some thought bubbles
- Reduced severity of hunger and thirst effects due to sickness
- Added list of pains suffered when human dies into notification
- Fix pausing game at the wrong time causes achievements to not activate
- Added completed achievement list
- Fixed filling water skin from river not giving clean water
- All animals eat and drink twice as fast
- Change notification sound to achievement completion sound
- Tooltips for object statuses in query panel
- Decreased rate of gaining symptoms from sickness
- Increase base influence area around camp
- Add notification for giving birth
- Created ButtonArray for easier 2D assignments
- Tribe panel professions tab clicking brings up query panel for human
- Tribe panel hovering over profession should tell us what that person does
- Completed objective now flashes to make it more obvious
- Fixed Reward for Objective completion not appearing immediately
- Added ability to spawn objects and events from debug panel
- Made data overlay for forbidden movement hexes clearer
- Fixed move forbid cells not remembered when saving game
- Small refactor of how buildings are stored on map
- Small refactor of the way meeting point is set
- Fixed moving camp location causes influence area to not reappear
- Influence breakdown added contributions to current max influence
- Fixed if human can’t reach extract/harvest task, performing task via telepathy
- Fixed harvest task not disappearing when unreachable
- Added notification when task can’t be completed due to unreachable
- Added sound effects for eating, drinking and shivering