For the week from 29 Jun to 5 Jul I’ve been working on:
- Stop killer animals spawning at game start
- Added burning carcass mission
- Fix when zoomed out, combat mode selection not scaling as well
- Set proper timings for miscellaneous achievements
- Fixed task failing when more times assigned than available
- Added Exit Combat Mode tutorial before butchering tutorial
- Changed animals to disengage targets if they are out of breath
- Giving a combat mode move order causes animals to disengage current targets
- Fixed humans sleeping and storing objects in water
- Add tutorial after first prosperity for nomads joining tribe
- Skewed spawn rate of animals towards more docile animals
- Change animal decision to migrate to take into account crowdedness
- Fixed herbs counting towards food stockpile even though no hunger reduction