This Grand Life Release 1.2 – Survival Mode and the Hospital

This update features a new Survival Mode, Hospital location and doctor career path.

Survival Mode

In Survival Mode you have been diagnosed with Zombitus, a terminal disease with no cure. Doctors have given you a few months to a few years to live. The disease will progress faster as time goes on and treatments will become more expensive. Eventually, they will be unable to slow the disease’s advance.

When in Survival Mode, your current score is displayed prominently on the weekly summary. What do you want to achieve in your remaining time? You can aim for maximum happiness, wealth or knowledge, or just try to get as high a score as possible. You could also try to stay alive as long as you can.

To go with this new game mode, we also have a new Hospital location where you will go for Zombitus Treatments.

Hospital Location and Doctor Career Path

At the Hospital you can donate blood to trade health for happiness, or attend your yearly checkup for a big health boost. You can also embark on one of the longest career paths in the game – becoming a doctor.

In real life, it takes between 12-16 years to become a specialized doctor (surgeon, physician, etc). In the game I’ve shortened it slightly, but it’s still a long and grueling process of studying and working to reach the top. To compensate, the wage rates are also the highest in the game. As with the other career paths, the wage rates on the doctor career path are based on real life statistics.

Here’s the full list of changes in Release 1.2:

  • Added Survival Mode and related items
  • Added Transportation Services business
  • Added Real Estate business and related education
  • Added Gym Trainer and Gym Manager to Stadium
  • Added Volunteer As Coordinator to Town Hall
  • Added Hospital location to all maps
  • Added Doctor career path and education
  • Added Donate Blood and Yearly Checkup special events to Hospital
  • Added education and experience speed advanced options
  • Changed grocery subscription delivery description to be generic
  • Implemented home restrictions for actions from data files
  • Implemented healthcare cost modifier for actions from data files
  • Added mode played to scoreboard
  • Removed Bachelor Of Engineering from trait selection
  • Implemented proper score calculation even without achieving goals
  • Added new ‘Read’ action for items on Possessions screen
  • Realigned suppress and close buttons on Weekly Summary

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By |May 17th, 2018|Uncategorized|0 Comments

This Grand Life Alpha 2.44 and City Poll

Some minor optimizations in this update. Also, to get an idea of what kind of city players want next I’ve created a poll. You can vote at the link below:

Which city would you like to see in This Grand Life?

Alpha 2.44 Changelog

  • Slight modifications to camera gliding
  • Optimized some UI things
  • Clicking on stock market asset with chart open auto-switches chart
  • Fixed price changer for non-dollar currencies not displaying correct amount
  • Fixed death spiral warnings not always appearing

Relationship Progress

Work continues on this feature. I have the first two stages (Seek and Date) prototyped and working.

For the dating portion, each week you can select to “date” them which opens up a separate window with date details like location, time taken, cost and relationship effect. These parameters vary randomly each week, and some dates are better than others. You can choose to accept the date or wait until next week to see if you can get better date parameters. If you accept, the date will be automatically processed to minimize micromanagement.

Also you will be able to gift collectibles or spend time calling to raise the relationship, but not as frequently as dating.

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By |February 2nd, 2018|Uncategorized|0 Comments

This Grand Life is now live on Steam

This Grand Life is now live on Steam! If you bought from Itch.io previously, you should have instructions for getting your Steam key.

To celebrate the Steam Early Access launch, I’m holding the Triple Grand Competition for a chance to win your name in the game and a caricature portrait of you (or your design). To enter, head over to this Steam thread and using 70 words or less answer this question – How would you spend a grand ($1000) to make your grandparent’s life grand?

Entries close in two weeks, and the winner will be chosen based on creativity and entertainment value.

By |October 23rd, 2017|Uncategorized|0 Comments

Education Changes and the Knowledge Life Goal

I’m making some changes to the way education works to make it a more rewarding experience. Hopefully it will feel less like you are grinding towards a distant goal that’s still years away (like in real life). Here’s a summary video:

Courses at the Town Hall (Alcoholics Anonymous, First Aid, etc) will no longer contribute towards your Knowledge goal. I thought it didn’t really make sense to have someone who attends an Alcoholics recovery program gaining Knowledge, since someone without the Alcoholic trait would have no reason to attend.

Instead, there is now a new Library location. Here you can study interesting courses such as ‘Elf Spotting 101’, ‘Identifying Llama Droppings’ and more. They aren’t useful for your career, but they are cheaper and shorter to complete than a degree or diploma while still giving you Knowledge. If you only need a small amount of Knowledge to complete your Life Goal, these are a better alternative to the more serious courses.

Previously you only received Knowledge when you completed the entire course. Now it will be gained gradually while you study. There will still be a large boost to your Knowledge when you finish the course, but it won’t be as dramatic as before.

I’ve also added an Eat From Canteen action to the University and Trade School. Now you can eat while studying at the same place. However this change would have discouraged the player from attending the Burger Joint and Restaurant. To counteract this, eating from those places now also increases your Fun.

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By |June 30th, 2017|Uncategorized|1 Comment

Branching and Merging Career Paths

Careers are a part of the game that required lots of research and balancing to get right. On one hand, there are so many different occupations/career paths in the real world that there is an almost unlimited supply to put in the game. On the other hand, we don’t want to overwhelm the player and cause analysis paralysis, where there is too much choice (and all options seem very similar).

An example of a merging career path is Finance. You can enter this career through either the Loan Officer or Credit Analyst occupation. A Loan Officer requires lots of sales experience, whereas a Credit Analyst requires a Bachelor Of Finance degree but no experience.

They merge into the Financial Advisor occupation, which only requires Banking Experience (gained from both previous occupations).

As you get further down a career path, the competition for the job increases. This means there are fewer openings and you’ll have to apply more times to get the job. Economic conditions also affect job competition, with a poor economy meaning more competition for all jobs.

Of course, the better occupation also comes with higher pay. However it also comes with more stress, and so your Fun need goes down faster. You’ll find yourself spending less hours working (but earning more) and more hours on leisure activities trying to satisfy that Fun need.

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By |April 2nd, 2017|Uncategorized|0 Comments

Kickstarter and Greenlight live

We’re going all out today and launching This Grand Life’s Kickstarter and Greenlight. Remember to tell your friends who might be interested in this kind of game.

Support the Kickstarter and you can have a custom portrait of yourself in the game, a custom profile with your biography and traits, or even a whole scenario dedicated to you!

You can try the demo which includes the current tutorial. Play as Max E. Mumm, a good for nothing son who needs to get a job and stop mooching off his poor mother. Help him learn how to live away from home and invest his money:

Download Demo from IndieDB

And finally vote for the game on Greenlight so we can get on Steam

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By |March 28th, 2017|Uncategorized|0 Comments

New demo and trailer available, Kickstarter date set!

I am happy to announce that the Kickstarter and Greenlight launch date for This Grand Life has been set for 9pm 28th March UTC / 2pm 28th March PDT (in only a few days!). For this occasion there is now a trailer and a new pre-alpha demo!

Try the demo which includes the current tutorial. Play as Max E. Mumm, a good for nothing son who needs to get a job and stop mooching off his poor mother. Help him learn how to live away from home and invest his money. Get it from one of the following:

Download from IndieDB

Download From Itch.io

Download from MediaFire

If you want to be notified when the Kickstarter launches, you can sign up to our mailing list

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By |March 25th, 2017|Uncategorized|0 Comments

Tribe Of Pok Beta 21

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This update is quite substantial, lots of changes/additions made to make things clearer for new players. Also included is better task prioritisation, more balanced biomes and re-balanced animal combat statistics. Once again, this update is compatible with all saved games from Alpha 18 onwards.

It was quite interesting watching videos of people playing and interacting with the game in ways I never expected. One fairly common example was players assigning lots of tasks, way too many for the size of the tribe, and then wanting to cancel them. So I’ve added a button that cancels all unassigned tasks to make this easier.

20160809 TaskPanelBetter

Here’s the full list of changes in Beta 21:

Features

  • Added height to hex query box
  • Added water table height info to world generation page
  • Added short biome description to world generation page
  • Added female dying sound
  • Added separate scavenger event if entire tribe wiped out
  • Enable camera movement even with management panel open
  • Added legend for task priorities in task panel
  • Added tooltip descriptions for animals
  • Display stockpiles full message when trying to store objects in influence area with no space
  • Made query panel actions change image when on/off for better context
  • Added “Delete All Unassigned Tasks” button to task panel

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Gameplay

  • Rebalanced tundra biome for more water puddles
  • Increased beach biome temperatures in winter
  • Increased semi-arid biome torrential rain effect in spring
  • Rebalanced animal combat statistics
  • Crafting panel no longer displays materials in area if material is in use

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Bug fixes

  • Made more scrolling buttons responsive to click
  • Fixed rainfall pattern not taking day modifier into account
  • Fixed rainfall pattern not taking decimal numbers into account
  • Set rain drop amount and global vapour increase to be the same for all biomes
  • Removed redundant tribe button in diplomacy panel
  • Fixed up Pokian Died notification formatting
  • Added “select target” title text when choosing animal to attack
  • Fixed being able to reset trap for buildings that are not traps
  • If fire building destroyed/removed, then actual fire is also removed
  • Fixed up “Need Tool” notification to be more descriptive
  • Fixed potential crash when removing lots of tasks quickly
  • Fixed tooltip showing up for map designations even when management panel open
  • Fixed being able to designate small building on top of designated oversized building
  • Improved performance when lots of tasks requiring materials assigned at the same time
  • Ignored crafting/construction tasks priority setting when not all materials are available
  • Improved labelling of task panel reasons for tasks not being done
  • Fixed game freezing sometimes due to task arrows multi-threading lockup

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By |August 8th, 2016|Uncategorized|0 Comments