For the week from 20 Apr to 26 Apr I’ve been working on:
- Add notification for campfire extinguished due to rain
- Fix tribe panel clicking multiple tribe members crashing
- Aggressiveness in animal querypanel
- Querypanel for task has cancel option
- Refactored UI weather display into separate class
- Added storage of past data for map humidity
- Worked on UI chart functionality
- Worked on graph to plot humidity over time
- UIChart can take data within a range
- Added attack option to querypanel
- Reduced evaporation contribution to water vapour increase
- Implemented temperature graph
- Implemented temperature reduction when raining
- Fixed light source not disappearing when fire went out
- Added end of demo warning notification
- Added main page note for save/load disabled in demo
- Disabled arctic biome until it actually works
- Implemented stockpile tutorial
- Butcher tutorial activates when animal killed
- Make default animal aggressiveness 20
- Fixed extracting resources not using up tool durability
- Fixed loading game caused active cook meat tasks to fail
- Fixed progressbar textures not set on game load
- Fixed textbox sometimes not showing up
- Querypanel most objects showing forbid/reserve status
- Added tutorial for prosperity
- Fixed same stockpile point being added multiple times by putting in check
- Fixed UI not immediately repositioning when window moved
- Genworld page can select number of starting families
- Genworld page made map and tribe tabs more prominent
- Worked on making text sizes more consistent/scalable in future
- Fixed crashing when no saved games to load
- Added warning when loading game that does not exist
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