Tribe Of Pok Release version 1.00 is out on Steam (and itch.io)!
What a journey to get to this point! When I started working on Tribe Of Pok in 2012, I never anticipated the game would evolve into what it is today.
I will probably put out a few more updates to the game as I see how players interact with it. Almost certainly I will see things I never expected. The great thing about having all the different systems interacting like evaporation, fertility, temperature and humidity, day/night and seasonal cycles, food decay and diseases is the emergent gameplay that appears!
Remember, we have our Wiki hosted by Gamepedia which has some interesting details on the game mechanics.
The game is releasing on Steam on the 23rd August, here’s the launch trailer!
It’s only 3 days away, so this will probably be the final Beta and pretty much what the Release version will look like. There’s actually quite a significant change to the endgame in this version.
Raw materials all have bacterial decay now. The decay is slow and varies depending on the environmental conditions and material type. This encourages the player to craft and build higher tier objects which don’t suffer from the same level of decay.
I’ve also added a pregnancy/nomad modifier to avoid the cases where lots of Pokians die but you get new ones almost immediately because of a high prosperity. Now if you get a death, there is a reduction in the probability of pregnancy/nomads appearing. This reduction disappears over time. I was actually surprised by how often people died in player’s games. I guess testing the game for hundreds of hours means I know it too well!
Lastly, the steam trading cards are done and the theme is animals! Here’s a look at the bear trading card:
And here’s the full list of changes for Beta 22:
Features
New version releases will no longer overwrite user config changes on Steam
Gameplay
Slightly increased chance of water evaporation
Reimplemented puddles on game start so there is water present
Added bacterial decay for many raw materials
Added large water decay for dyes
Changed decay effect to show up based on how fast object is decaying
Increased default average foreign tribe starting prosperity
Added modifier for pregnancy and nomads chance based on recent deaths
Bug Fixes
Fixed priority task extract not listing whether ground or object
Made destroying building from query panel and extract button do the same thing
Fixed oversized buildings not disappearing completely when destroyed
Removed redundant destroy building task
Fixed Pokian trying to enter a building that has been destroyed getting stuck
Added check for geovapour being too large and causing endless rain
Just a quick update! I found a few problems with some of the less obvious aspects of combat. Apparently humans were ignoring the cool-down timing of their weapons and swinging like crazy regardless of their weapon type. Also, armor values weren’t being applied correctly for different types of clothing. They’ve been fixed, combat should be slower paced and a lot less frantic now!
Full list of changes for Beta 21:
Features
Added missing material name to task query panel for crafting/construction
Added button for saving stockpile name on stockpile panel
Allow longer typed tribe names on world generation page
Gameplay
Slightly reduced buffalo melee strength
Bug Fixes
Fixed game weapon cooldowns not being set
Fixed human cooldowns defined in xml being ignored
Fixed armor values of clothing not being applied correctly
Fixed unable to select attack target in combat mode when animal pushed off hex
This update is quite substantial, lots of changes/additions made to make things clearer for new players. Also included is better task prioritisation, more balanced biomes and re-balanced animal combat statistics. Once again, this update is compatible with all saved games from Alpha 18 onwards.
It was quite interesting watching videos of people playing and interacting with the game in ways I never expected. One fairly common example was players assigning lots of tasks, way too many for the size of the tribe, and then wanting to cancel them. So I’ve added a button that cancels all unassigned tasks to make this easier.
Here’s the full list of changes in Beta 21:
Features
Added height to hex query box
Added water table height info to world generation page
Added short biome description to world generation page
Added female dying sound
Added separate scavenger event if entire tribe wiped out
Enable camera movement even with management panel open
Added legend for task priorities in task panel
Added tooltip descriptions for animals
Display stockpiles full message when trying to store objects in influence area with no space
Made query panel actions change image when on/off for better context
Added “Delete All Unassigned Tasks” button to task panel
Gameplay
Rebalanced tundra biome for more water puddles
Increased beach biome temperatures in winter
Increased semi-arid biome torrential rain effect in spring
Rebalanced animal combat statistics
Crafting panel no longer displays materials in area if material is in use
Bug fixes
Made more scrolling buttons responsive to click
Fixed rainfall pattern not taking day modifier into account
Fixed rainfall pattern not taking decimal numbers into account
Set rain drop amount and global vapour increase to be the same for all biomes
Removed redundant tribe button in diplomacy panel
Fixed up Pokian Died notification formatting
Added “select target” title text when choosing animal to attack
Fixed being able to reset trap for buildings that are not traps
If fire building destroyed/removed, then actual fire is also removed
Fixed up “Need Tool” notification to be more descriptive
Fixed potential crash when removing lots of tasks quickly
Fixed tooltip showing up for map designations even when management panel open
Fixed being able to designate small building on top of designated oversized building
Improved performance when lots of tasks requiring materials assigned at the same time
Ignored crafting/construction tasks priority setting when not all materials are available
Improved labelling of task panel reasons for tasks not being done
Fixed game freezing sometimes due to task arrows multi-threading lockup
I’ve set a date for the Release 1.0 version, which will launch on Steam on 23rd August! Note that the Itch.io price will be going up about a week before. So get it now if you’re interested!
A new trailer is currently in the works and I’ve been focused on getting all the marketing materials updated and integrating the game with Steam. It’s a bit nerve-wracking doing this all by myself, but also exciting.
Here’s the full list of changes in the latest Beta 20, compatible with all saved games from Alpha 18:
Features
Added forming a new family into tribe timeline
Hovering over stockpile panel items gives description for item
Added descriptions for all objects
Gameplay
Reduced amount of animal fat from carcasses
Reduced number of twigs from trees
Reduced amount of wood for anti-nature request
Increased cooldown of all weapons by 50%
Doubled rate of water evaporation
Improved tundra biome height profile for less flooding
Adjusted tundra biome river pattern to flow during spring and stop during autumn
Bug Fixes
Fixed when having lots of tribe members tribe panel getting out of line
Fixed random new relation notification not updating the tribe name
Added check to prevent negative animal dodge chance
Side construction menu and stock list panel more responsive
Fixed autosave tooltip appearing even when not autosaving
Welcome to the first beta for Tribe Of Pok! There are a lot of bug fixes and usability improvements in this version. Since I’m not adding any major features, your saved games from Alpha 18 are compatible.
Features
Added default setting for allowed clothing and tools for new Pokians
Added highlight when hovering over craft tasks in craft panel
Allowed clicking on needed items in craft panel to add craft task
Improved tooltip descriptions for craft objects in craft panel
Gameplay
Added Stone Camp building for lighting additional camp fires
Made grass bunches and grass clothing flammable
Increased bow cooldown time from 30 to 45
Bug Fixes
Fixed contructing building over plants pushing to adjacent hex instead of killing it
Fixed crafting task being created on buildings when no Work Areas assigned
Fixed Pokians walking over fire too easily
Set allow debug to off by default and add option in options file
Add tutorial for height once player has clicked on main meeting button
Extended the stockpile panel category and name lists to 15 items
Removed fail task notification to stop constant popping up of cook meat fail
Fixed mammoth carcass butchering no materials
Fixed animals idly wandering into tribe influence area
Added tooltip description for some buildings and items
Fixed naked body parts not being recognised in certain circumstances
Fixed stuttering when too many items near meeting point
Fixed child’s parent showing as spouse on query panel
Firstly, check out the new Forces Of Nature Trailer to celebrate the move to the Beta phase of development!
Also, we now have a Wiki page where you can find helpful tips for playing the game!
The first new thing you will notice is the lightning. Lightning can cause wildfires which can spread when it’s not raining, so they can be particularly dangerous. Luckily lightning only happens when it rains, so usually the rain will put out the fire before it spreads too far. I have made it optional on the world generation page.
There are now two types of traps, the spike trap and the snare trap. A snare trap will immobilise any animals that walk over it, if they are under 100kg. Heavier animals will still set off the trap, but will not be caught in it. Once an animal is stuck in a snare trap, you can wait for it to starve and then collect the carcass, or attack it.
A spike trap works differently. Instead of trapping the animal, it does damage to all animals that walk over it. To reset a trap, there is now also a new button on the side menu which works similarly to the extract, gather and butcher buttons.
Also in this update are smoother animations when objects are created/destroyed. Below you can see the animation of a carcass disappearing and materials appearing when it is butchered. The same principle applies when crafting objects, cutting down trees, etc so everything should look better overall.
I’ve also improved the battle reporting for your Pokians. You can get a better idea of how damaged arms/legs are affecting a fight by opening up a tribe member’s query panel and going to the “Thoughts” tab.
So what’s next? I still have a few improvements to make in Tribe Of Pok, and maybe adding more content depending on how well the game does. With the new traps system the game can be considered feature complete.
Here’s a full list of the changes:
Features
Turned off automatic trap resetting
Added reset trap button to the side menu
Added maximum weight variable for traps to work
Added progress bar for resetting trap task
Display animal weights and max trap weights in query panel
Added checkbox on world generation page for lightning
Added lightning strike news event
Added previous name to carcass query panel
Allow hiding lists on right side of screen
Added battle reporting to include damage reduction due to appendage effectiveness
Added note to harvestig tutorial to not assign too many tasks at once
Smoothed spawning of objects animation when created on map
Added ability to select stockpile border image
Added ability to select work area image
Added checkboxes for borders to designation side menu
Gameplay
Added reward for decreasing precipitation by 100% and changed increasing precipitation to 100%
Soil chunks decay over time
Decaying objects animate away instead of instantly disappearing
Lowered tundra biome base river height and added period of no water flow
Added humanoid meat
Added spike trap
Added decay and durability loss for traps
Halved time taken to reset trap
Increased water decay of charcoal and added bacteria decay
Modified average foreign tribe size increase to remain static
Reduced animal stacking on same hex when fighting close quarters
Modified scared check for animals to avoid mammoths running from humans
Added borders to display stockpile and work areas
Increased amount of time some news items stay in list
Allow people to step on hex where pole fire burning, but not camp fire
Added check to prevent trees/bushes growing on construction sites
Add mention of waterskin to water tutorial
Bug Fixes
Fixed rectangle select doesn’t work in combat mode for some orientations
Fixed object shrinking not accumulating when it’s supposed to
Fixed tool tip not appearing for gen world checkboxes
Fixed statistics page chart positioning
Fixed carcass buried in burial plot not having proper name
Expanded shaman initiation notification to include how to activate
Fixed can’t combat mode set move position where objects already present
Changed the query panel status tab cuts/bruises tooltip to indicate effect of damage
Fixed damage reporting so proper amounts are reported
Fixed side submenu checkboxes alignment adjusting based on scale
Fixed crafting objects being counted towards objective even when only probability of success
Remove debug height from query panel
Prevent resources from spawning over buildings
Fixed tree saplings not appearing
Fixed wild fire not going out when spreading to burning things under water