Activity Summary Week 31, 2015

For the week from 27 Jul to 02 Aug I’ve been working on:

  • Make selected combatants green square follow them
  • Cleaned up building class
  • Fixed crashing from adding task with no available materials
  • Fixed trying to build when not enough materials and added tooltip
  • Added functionality for one object with different sprites
  • Implemented different wood wall sprites
  • Change build menu to select first rotate automatically
  • Build menu now displays choices for different sprites for a single object
  • Minor refactor of button lists
  • Task panel shows object sprites
  • Implemented latest images
  • Fixed infinite loop when scout going off map
  • Fixed human not disappearing when going off map
  • Fixed crashing when trying to open uninitialised events panel
  • Fixed custom cursor in options menu incorrect setting
  • Added tutorial for diplomacy panel and foreign tribes
  • Fixed failed build task message appearing when actually successful
  • Constructing walls now properly pushes other objects out of hex
  • Fix buildings not orientated properly when game loaded
By |August 3rd, 2015|Activity Summary|0 Comments

Activity Summary Week 30, 2015

For the week from 20 Jul to 26 Jul I’ve been working on:

  • Overhauled pathfinder system
  • Doubled default framerate to 60FPS
  • Implemented custom mouse icon
  • Added switch between hardware and custom mouse cursor in options
  • Fixed terminating navigation part-way causing awkward moments
  • Items on the ground are smaller sized and randomly placed
  • Fixed pathfinder overdeleting the path
  • Fixed homosapien clothing not syncing up with body
  • Fixed animals with unassigned factions not attacking eachother
  • Fixed objects in other objects still being drawn
By |July 27th, 2015|Activity Summary|0 Comments

Activity Summary Week 29, 2015

For the week from 13 Jul to 19 Jul I’ve been working on:

  • Fixed seeking nearest map edge bug
  • Added Scout mission to trade
  • Modified object collection AI to allow for storing objects on body
  • Minor refactor of crafting task
  • Overhaul of object drawing system
  • Refactored object motor system
  • Worked on direction switches partway through movement
  • Changed some path calculations to get “future” position instead of current
By |July 20th, 2015|Activity Summary|0 Comments

Activity Summary Week 28, 2015

For the week from 6 Jul to 12 Jul I’ve been working on:

Alpha 7

  • Added goal cooldowns for hunger, thirst and sleep
  • Pokians won’t perform any tasks if their primary needs are too low
  • Fixed Pokians treating pain not dropping herbs when interrupted
  • Notifications now show most recent first
  • Fixed changing combat move direction not immediately removing previous move order
  • Fixed humans seeking object in pits not taking into account reserve/forbid status
  • Fixed humans failing task halfway not unreserving task materials
  • Reduced severity of food decay

Alpha 8

  • Added more mini-objectives
  • Fixed bug with task progress not set properly when halfway through task
  • Fixed starting game clicks on something immediately
  • Fix rewards not activating second time when repeating achievement
  • Added progress counter to Scout task
  • Improved layout of diplomacy panel
  • Separate trade panel from trade post building
By |July 14th, 2015|Activity Summary|0 Comments

Activity Summary Week 27, 2015

For the week from 29 Jun to 5 Jul I’ve been working on:

  • Stop killer animals spawning at game start
  • Added burning carcass mission
  • Fix when zoomed out, combat mode selection not scaling as well
  • Set proper timings for miscellaneous achievements
  • Fixed task failing when more times assigned than available
  • Added Exit Combat Mode tutorial before butchering tutorial
  • Changed animals to disengage targets if they are out of breath
  • Giving a combat mode move order causes animals to disengage current targets
  • Fixed humans sleeping and storing objects in water
  • Add tutorial after first prosperity for nomads joining tribe
  • Skewed spawn rate of animals towards more docile animals
  • Change animal decision to migrate to take into account crowdedness
  • Fixed herbs counting towards food stockpile even though no hunger reduction
By |July 6th, 2015|Activity Summary|0 Comments

Activity Summary Week 26, 2015

For the week from 22 Jun to 28 Jun I’ve been working on:

  • Fixed notification images not loading for tutorials when game loaded
  • Fixed all tasks showing in diplomacy panel instead of just diplomacy tasks
  • Added food security achievement
  • Added functionality for displaying rewards
  • Refactored achievements/rewards for easier maintenance
  • Added achievement food security
  • Added reward for achieving food security
  • Added function for right-aligning button lists
  • Minor objectives only activate when tutorial over
  • Halved day length to fit new update frequency
  • Fixed debugging goals printout
  • Fixed humans not using fists when no weapons to hold
  • Fixed up some thought bubbles
  • Reduced severity of hunger and thirst effects due to sickness
  • Added list of pains suffered when human dies into notification
  • Fix pausing game at the wrong time causes achievements to not activate
  • Added completed achievement list
  • Fixed filling water skin from river not giving clean water
  • All animals eat and drink twice as fast
  • Change notification sound to achievement completion sound
  • Tooltips for object statuses in query panel
  • Decreased rate of gaining symptoms from sickness
  • Increase base influence area around camp
  • Add notification for giving birth
  • Created ButtonArray for easier 2D assignments
  • Tribe panel professions tab clicking brings up query panel for human
  • Tribe panel hovering over profession should tell us what that person does
  • Completed objective now flashes to make it more obvious
  • Fixed Reward for Objective completion not appearing immediately
  • Added ability to spawn objects and events from debug panel
  • Made data overlay for forbidden movement hexes clearer
  • Fixed move forbid cells not remembered when saving game
  • Small refactor of how buildings are stored on map
  • Small refactor of the way meeting point is set
  • Fixed moving camp location causes influence area to not reappear
  • Influence breakdown added contributions to current max influence
  • Fixed if human can’t reach extract/harvest task, performing task via telepathy
  • Fixed harvest task not disappearing when unreachable
  • Added notification when task can’t be completed due to unreachable
  • Added sound effects for eating, drinking and shivering
By |June 29th, 2015|Activity Summary|0 Comments

Activity Summary Week 25, 2015

For the week from 15 Jun to 21 Jun I’ve been working on:

  • Added foreign tribe discovery stages
  • Moved scouting action from tribe-specific action to global action
  • Diplomacy panel lists diplomacy-related tasks
  • Foreign tribe prosperity fluctuates in proportion to tribe size
  • Scouting can only allow discovery up to a certain level
  • Added task for direct contact with foreign tribe to learn about them
  • Added button to access global actions in diplomacy panel
  • Fixed filter broken on task query panel
  • Task panel selecting a task opens query panel
  • Added more info to query panel for each task
  • Fixed combat mode tutorial achievement appearing even when no tutorial
  • Refactored query panel for objects
  • Added title to events panel
  • Refresh saved game list after saving
  • Fixed migrating animals not being properly deleted off map
  • Added combat mode entering tutorial for continuity
By |June 22nd, 2015|Activity Summary|0 Comments

Activity Summary Week 24, 2015

For the week from 8 Jun to 14 Jun I’ve been working on:

  • Fixed some text alignment issues
  • Implemented objectives disappearing from list after certain amount of time
  • Added objectives for most tutorial notifications
  • Tutorial notifications now have green text
  • Doubled water update frequency
  • Fixed duplicate water supply hexes
  • Tutorial activations now based on objective completion instead of time
  • Added tutorial for influence expansion
  • Added objectives for discovering all tribes and becoming most prosperous tribe
  • Added introduction tutorial
  • Added minimap rectangle to let player know current viewing area
  • Attached position of notifications to minimap position
  • Added zoom to location for event nomads arriving on map
  • Refactored game engine to allow for new games without restarting
  • Reimplemented quicksave and autosave
  • Events panel can be moved around and position is remembered
  • Added achievements and notifications for path to victory
  • Refactored tribe manager to use tribe IDs instead of names
  • Scaled ingame main menu to fit page
  • Added first main objective as gaining prosperity level
  • Diplomacy panel disabled and blacked out until first main objective complete
  • Modified Career class so Pokians can have multiple professions
  • Fixed crashing when closing game with human off map
  • Added scout task for human AI
  • Made adding/removing objects from map hexes more robust
  • Refactored object destruction to be more stable
By |June 14th, 2015|Activity Summary|0 Comments

Activity Summary Week 23, 2015

Not as much done last week as I was working five days, leaving only two days to release Alpha 6 and work on the game. For the week from 1 Jun to 7 Jun I’ve been working on:

Alpha 7

  • Implement nomads joining your tribe event
  • Nomad appearance chance based on current tribe size relative to prosperity
  • Added tool tips for current weather and season in the top UI menu
  • Fixed tutorial and event notifications going offscreen
  • Created manager for Achievements/Goals
  • Added structure for collect objects achievement
  • Achievements are saved along with game

Alpha 6

  • Gave most animals a waterspeed variable so they don’t get stuck in water
  • Fixed when harvesting constantly switching between plants
  • Progress bars now defined in XML for certain tasks
  • Fix “failing” task message when bush extracted
  • Fix humans not putting tasks back on queue when they are busy
By |June 9th, 2015|Activity Summary|0 Comments

Activity Summary Week 22, 2015

For the week from 24 May to 31 May I’ve been working on:

  • Slight changes to which thoughts show up on screen
  • Fix animations not working
  • Fix text going out of bounds in notes by removing colouring words
  • Changed sleep progress bar from zZz to blue moons
  • Change red colouring for combat thoughts to ochre
  • Fixed events panel text going out of bounds at certain UI scales
  • Proper labels for notifications arriving
  • Combat dodge chance varies depending on stamina
  • Stamina reduced by fighting
  • Added aggression comparison to fight or flight to decide which animal flees
  • Tweaked plant harvest chance growth so higher in summer/spring and decrease in autumn/winter
  • If Pokian in middle of task and decides to do something else, will put task back on queue for others
  • Changed building and combat mode side menu UI sprite
  • Tweaked some symptoms effects
  • Fixed query panel click processed twice when tribe panel open
  • Implemented new main menu background with lighting effects
  • All main menu pages display within a box
  • Added functionality for buildings to modify movement speed and cost
  • Added path building which increases movement speed
  • Refactored the way animal movement speed is calculated
  • Fixed destroying animal while fighting causes winner to be stuck in loop
  • Implemented rotation for assigning building sprites
By |June 1st, 2015|Activity Summary|0 Comments