Activity Summary Week 11, 2015
For the week from 9 Mar to 15 Mar I’ve been working on:
- Fixed task ground type not remembered when game loaded
- Fixed crash bug when dropping task objects
- Fixed bug with bleeding too fast
- Added AI for injured humans seeking out healing consumables
- Add to disease tooltip when consumables are helping body parts recover
- Clicking extract button shows extractable cells
- Clicking gather button shows harvestable cells
- Expanding influence does not reduce culture rate anymore
- Add ant mound resource to xml
- Generalised harvestable so can be applied to non-plants
- Made ant mounds flammable
- Added edible ants to xml
- Reduce noisiness of rivers
- Fixed bug with progressbar not being deleted when object destroyed
- Optimised getting objects around influence area
- Removed plant and fire menu and added its functions to query panel
- Refactored query panel
- Implement query panel for tasks
- Reimplement query ground
- Stopped gathering and extracting on cells with a building