Tribe Of Pok: Changelog for Alpha 6
This update focuses on improvements to the Combat user interface and mechanics. Although fighting is not a major focus of the game, it’s still important that combat feels solid, given how important it is for hunting animals and protecting the tribe. A full change log is listed below. Firstly, here is a screenshot of the new main menu with a beautiful background by our artist Alfonso:
Alpha 6 Changelog
New Features
- Implement animation for mosquito and fish school
- Added clay as a resource
- Added clay statue and clay necklace items
- Diseases on/off toggle on Generate World Page
- Entering/exiting combat mode is more prominent (UI changes and music added)
- Added battle damage reports under human thoughts query panel
- Bipedal animals get randomly selected proper names instead of being numbers
- Added tutorial for query panel
- First implementation of query panel filtering (only vital statistics show up unless filter unticked)
- Added music volume slider on options page
- In combat mode, player units and enemies differentiated by green and red text
- Added ability to select all Warriors from side menu in combat mode
- Added short tutorial for entering combat mode
- Implemented new main menu background/music
- Added path building for increasing movement speed
Gameplay Changes
- Reduce frequency of fish and mosquito creation
- Changed ant mount generation from completely random to forming in patches
- Ant mounds no longer take up space (volume = 0)
- All animals now have a body, not just bipedal animals
- Damage amount of variation is dependent on strength of damage
- Added natural pierce, slash, blunt protection for animals
- Added damage to clothing durability when body part hit
- Replace attacking cool down green bars with blue bars
- Removed tribe member’s sickness/disease from prosperity calculation
- When in combat mode and selecting Pokians, query panel now autodisplays random selected Pokian
- Implemented variable attack speeds for different animals
- Bow reimplemented, creates arrows automatically
- Arrows disappear through decay after small amount of time
- Changed sleep progress bar from zZz to blue moons
- Combat dodge chance varies depending on stamina
- Stamina reduced by fighting
- Added aggression comparison to fight or flight AI to decide which animal flees
- Tweaked plant harvest chance growth so higher in summer/spring and decreases in autumn/winter
- Tweaked some symptoms effects for more fun
Fixes
- Fixed mini-map clicking not going to the correct location
- Fish school image adjusted so it appears underwater
- Fixed animal fat using fish image and fish using animal fat image
- Fixed bubble text alignment
- Fix tool-tip going too far left when off screen
- Removed redundant minor/major injury designations from query panel
- Fixed animal attacking itself after another animal begins attacking it
- Small tweak to global enemy targeting to stop premature “No more fighting” comment
- Fixed warriors running away when still in combat mode
- Fixed tile map not drawing bounds correctly
- Tweaked combat mode so Pokian doesn’t switch between attacking and running away rapidly
- Tweaked input processor to stop camera jumping around when assigning movement in combat mode
- Game window only edge scrolls when it’s in focus
- When entering/exiting combat mode, close query panels and map menu
- Fixed sprite getting stuck as explosion cloud
- Fixed flying weapons not showing up and aligning properly
- Fixed UI combat arrows not aligned properly for attack
- Realigned panel summary info to be below top menu
- Tweaked UI side menu sprites for meeting point and start fire
- Fix exiting UI state via side menu not removing centered text
- Slight changes to which thoughts show up on screen
- Fix text going out of bounds in notes
- If Pokian in middle of task and decides to do something more important, will put task back on queue for others
- Fixed destroying animal while fighting causes winner to be stuck in loop
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Twitter – ParsleyPWG
Website – PokingWaterGames.com